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New BeamNG.drive Documentation

Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.

  1. angelo234

    angelo234
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    BeamNG Team

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    I don't know man, I've posted suggestions and problems/bugs with the game in other threads/posts but they've never replied back either. For the time being, you can try using a file searching program (Agent Ransack is what I use) to dig through the source code to find relevant functions, if you can bear with it :)
     
    • Agree Agree x 1
  2. henryjhost

    henryjhost
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    There is a typo in the description of industrial site:
    Capture.png
     
  3. Agent_Y

    Agent_Y
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    BeamNG Team

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    All the maps documentation could use some standarisation, they are all over the place
     
    • Agree Agree x 4
  4. Agent_Y

    Agent_Y
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    Scope modifier leaking needs more explanation. It should be explained what slots it leaks to instead of just "all over the place" like it says now, along with explaining how the order of part loading affects this, what is the order of loading slots (from the same sub-slot, different sub-slots, etc.) and how exactly it affects leaking, and also bleed should be explained there, along with examples where to use it and where not. Things like wheels, soundscape, deform limit and drag coef often rely heavily on leak and bleed and it's not explained anywhere. Also somewhere else it should be explained why it's important to always "open" and "close" the beams section with a scope modifier containing default values, and how node overriding works (it's a rare thing but it's used in vanilla cars a few times, for example in the ETK 800 sunroof).
     
    #44 Agent_Y, Apr 28, 2021
    Last edited: Apr 28, 2021
  5. Preston Elam

    Preston Elam
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    I mean, I'm managing, it was just so much easier before haha
     
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  6. angelo234

    angelo234
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    So are you guys planning on acknowledging our suggestions or what's the deal? I mean I don't think it would be too hard to start off with fixing the typo on the front of the page like @Confused_Deer43 mentioned or maybe I'm wrong...
     
    • Agree Agree x 1
  7. Car_Killer

    Car_Killer
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    BeamNG Team

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    I've just added new Mod Support page for all newcomers that want to make their own mods.
    If you have any suggestions for FAQ part of page, don't hesitate to @me
    Have a nice weekend :)
     
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  8. Artistterrymartin

    Artistterrymartin
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    Thank You for the updated documentation. Look forward to reading it.
     
  9. Justy4WDTURBO

    Justy4WDTURBO
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    Can we please also get a list of wheels? Specifically, I would like to know what rims are on this Covet:
     
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  10. Car_Killer

    Car_Killer
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    I think it will come eventually, we are still in process of porting old wiki articles :)
     
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  11. ARES IV

    ARES IV
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    From my understanding, different wheels (rubber part) have differerent grip values. It would be really nice to have those also listed if possible.
     
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  12. Agent_Y

    Agent_Y
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    There's now info how to add global input actions, but not how to assign keys to them, so it's kinda useless ._.
     
  13. Sithhy™

    Sithhy™
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  14. Agent_Y

    Agent_Y
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    Nope, that only points to the settings folder, which you can't have in your mod
     
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  15. Gobi Masala

    Gobi Masala
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    Will diesel guages be added to the etk k series since it has a diesel version but only has petrol version guages and because of that, the rpm limiter is different. I know its a small detail but im pretty sure its not hard to fix since the etk 800 has both diesel and petrol guages and their guages are pretty similar. Its been 5 years since the k series has been released and hasnt been fixed.
     
  16. FFIVGUY

    FFIVGUY
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    I remember it had both at one point, I don't know what happened
     
  17. Gobi Masala

    Gobi Masala
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    17:51

    Im pretty sure it never had it, ive used the car many times and never seen it having diesel guages. I found this video from 2016 when the update was released and the diesel version has the same guages.
     
  18. McBeamer94

    McBeamer94
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    The Pigeon still has the old, pre-0.23 model years ("1982 - 1989", instead of the new ones, which are 1980 - 1989), and the Wigeon is still not included in the Documentation!
     
  19. Theo Wilkinson

    Theo Wilkinson
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    I don’t know if this has been mentioned here, but I must say, I kinda miss the trivia and stuff from the wiki (such as the SBR having all of its configs listed with stats rather than just 1 image with location and production years)

    Is this going to be added? Or is it just staying as is?
     
    • Agree Agree x 11
  20. geobeck

    geobeck
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    All in all, it might be best to revert the docs to a wiki format, and let experienced content creators maintain it. The devs focus all their attention on the game itself, and to put it bluntly, don't do a great job of writing docs for non-expert users.

    Reverting to a community-supported (but limited authorship) format would let the devs focus on what they do best--developing the game--and hand over the how-to aspect to people who are skilled at figuring out how things work and explaining them. It would help even more if your select wiki author community got sneak peeks into features and functionality.
     
    • Agree Agree x 7
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