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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    Some more with the porsche; interior is now modeled and roughly uv-mapped + ao-baked. Also remodeled the front and fixed a bunch of stuff on the rear too.


    (imported from here)

    (imported from here)
     

    Attached Files:

    • tJgke1l.png
    • screenshot_00040.png
    • screenshot_00048.jpg
  2. go14smoke

    go14smoke
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    Oct 9, 2013
    Messages:
    439
    I like trains.
     
  3. WrongBrothers

    WrongBrothers
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    Aug 7, 2013
    Messages:
    311
    My train nerdiness forces me to point out that the design of that signal is very unrealistic. Functionally, it's effective, but they're really more like this:
    Crossing Design.jpg
     
  4. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
  5. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

    Joined:
    Feb 9, 2013
    Messages:
    613
  6. chris_lucas

    chris_lucas
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    Joined:
    Dec 12, 2012
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    1,445
    The signals are pure for testing,
     
  7. JAM3SwGAM3S

    JAM3SwGAM3S
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    Joined:
    Jul 1, 2013
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    380

    (imported from here)
     
  8. ryakra

    ryakra
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    Aug 5, 2013
    Messages:
    215
    LFS blackwood is coming
    eawxg5X.png
     
  9. Bakasan

    Bakasan
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    Joined:
    Dec 3, 2013
    Messages:
    1,486
    Le Banpei
    screenshot_00012.png screenshot_00015.png
    Dem slidenodes tho
    screenshot_00016.png
    Now to make it less floppy...


    Also, seeing as we're all doing GTA conversions now:
    screenshot_00010.png screenshot_00011.png
     
  10. ryakra

    ryakra
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    Aug 5, 2013
    Messages:
    215
    I got it ingame :)

    (imported from here)
     
  11. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Suspension next. I'm tossing up between double A-arm and pushrod.
    I'm not sure if I can pull off a pushrod jbeam; the last one I tried was an arse and a half to set up. It doesn't even work, lmao.


    (imported from here)
    Sorry for the bad lighting :^)
     
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    What?! Stand back.
    I was doing the same thing since last week and I wanted it to be a sneaky project, argh. I got permission from both the LFSDevs and user "Tiago Lima" from AC forum that helped me with the porting.
    4MKdpT0.jpg
    I'm around 60-70% done.
    K6gSZvo.jpg
    IBRCaB4.jpg
    FBRxYPk.jpg

    All materials are being organized, renamed and duplicates being deleted.
    Mesh is being fixed in some parts. The track will have no barrier between the Track and the Dirt Track, so I will make it use that "prefabs" thing when the race-update thing is out. I'm currently working on the pits, the I just need to add all the missing objects. Was planning a night version too, since there are already some poles placed in the track.

    I will just continue working on it, too much work already spent on it, and seems you haven't asked yet to the Devs. If you don't want to end up with us doing the same project, choose something else.
     
    #2572 Nadeox1, Jul 26, 2014
    Last edited: Jul 26, 2014
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,958
    I just pissed myself laughing at that.

    Poor old nadeox.
     
  14. willdev

    willdev
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    Joined:
    Aug 9, 2012
    Messages:
    95
    New map coming soon:


    (imported from here)
     
  15. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Pushrod still needs wishbones or multilink to locate. The only difference is that it has a rod going up to the pushrod assembly instead of a coilover. The geometry is the same.
     
  16. JAM3SwGAM3S

    JAM3SwGAM3S
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    Joined:
    Jul 1, 2013
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    380
    Was Dreamcast your inspiration? :rolleyes:
    dreamcast.PNG Dreamcast-Logo-800x600.jpg
     
    #2576 JAM3SwGAM3S, Jul 27, 2014
    Last edited: Jul 27, 2014
  17. willdev

    willdev
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    Aug 9, 2012
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    Well, no. It does look similar actually :rolleyes:
     
  18. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    1,059
    I had a standard double A-arm setup with a rigid structure running from the hub to a suspended prism which could rotate about the y-axis. The prism was connected to a handful of bounded and damped beams acting as coilovers. The ARB was connected directly to the hub.

    I dunno. It worked in theory but turned out to be bleh. Could be my beam values though.
     
  19. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I had pushrod suspension working on the Gavril MZ2 way back in RoR and I had no idea what I was doing, so it's definitely possible ;)
     
  20. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    Something I've been working on past two days, a scania r480 8x8. Had an urge to try to make a heavy offroad vehicle :p


    (imported from here)

    (imported from here)

    (imported from here)

    What the finished product should look like:


    (imported from here)
     
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