Well, It still doesnt seem to want to work, I have AL13 and put it into all the correct things, and it is still being stubborn, please tell me if i am doing something wrong.
You might need to delete the AL10 filmic files. Could you send a pic of how you have the AL13 files installed?
Ahh, I see the problem. You had them installed on the (D) drive like I used to. You need to install the game on the (C) drive, and then drag the AL13 folders over to (C)\Users\(yourusername)\AppData\Local\BeamNG.drive and then click the latest folder and drag the AL13 folders there.
@Brother_Dave is there any chance in giving some other maps (mainly Utah) the West Coast USA lighting? I just think the lighting temperature on West Coast USA would look amazing on the Utah rocks.
I still dont get why it wont work --- Post updated --- I still dont know if this is what its supposed to look like
Hmm. I would just remove the files you moved into there and wait for AL14 to try again. It won't be that long of a wait I'm assuming.
Gonna give some feedback. I would definitely give a little bit more light exposure in the bloom to sort of exaggerate the sun hitting the objects. I would also give the sky a bit more saturation if possible, to add some contrast between the colors Last minute thought: Maybe make the shadows a bit more black. Where I design the graphics its the environment specular scale or something. Not sure
Go to your BeamNG appdata folder and delete the temporary folder. Then remove the AL10 filmic and temporary folder in your recycle bin. That should fix it If it doesn't let me know
Hey, I was wondering if there was a way to change the SSAO properties? I can't remember where the file is and the game's low SSAO is really bugging me. I know you can edit the SSAO in photomode, but it is not permanent.
No i havent been succesful at it, though ive tried lol Meanwhile im just here dreaming about Global Illumination (UE5 lumen realtime editor walkaround, NOT my vid)..