WIP Beta released Gavril Vendetta 0.8

Said to be one of America's finest creations... Ever.

  1. Blue Bird Gaming

    Blue Bird Gaming
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  2. moses72

    moses72
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  3. Driv3r1142

    Driv3r1142
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    Thanks :D
    Not quite there yet, but at the very least there will be your factory stock configs, some high performance and racing configs, a few joke configs, and possibly a police config, among others I haven't quite decided on yet ;)



    Smoothed out the early dashboard, and started laying out where I want the fake wood treatment;

    330706beac3a072842bd05f6dc45324e.png
     
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  4. DoritoPowahhhh

    DoritoPowahhhh
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    Ooh the police config, better use the cone style lightbar!
     
  5. Driv3r1142

    Driv3r1142
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    ef09ca5de966395f98163bee3e6801a8.png
    Started working on the second (crash bumper) facelift interior again, modeling the Vega style steering wheel and test fitting the door panels I made a few months back.
     
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  6. $Reaper$

    $Reaper$
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    is there any mod that resembles the 1962-1967 corvettes any model from that timeframe.
     
  7. Penguin72

    Penguin72
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    Not the right place to post this
     
  8. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    If you can't find it on google, it probably doesn't exist. Please refrain from asking for a specific mod that is completely unrelated to the thread.
     
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  9. nortenho

    nortenho
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    dude this is looking realy nice
     
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  10. Driv3r1142

    Driv3r1142
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    Thanks :)


    Did some more work today, got the hood, wiper cover panel (If you were wondering where the wipers on the real C3s are, they're just hiding ;),) doors, removable roof panels, seats, and front crash bumper in-game and JBeamed;

    screenshot_2021-05-13_05-53-12.png screenshot_2021-05-13_05-52-41.png screenshot_2021-05-13_05-54-28.png

    Also brought over some of the facelift visuals like the alternative headlight designs visual testing.
     
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  11. nortenho

    nortenho
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    Dude, you are realy fast
     
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  12. Agent_Y

    Agent_Y
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    I am seeing that most nodes don't have self-collision (indicated by blue color), why is that?
     
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  13. Driv3r1142

    Driv3r1142
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    That's what that color means? Ok... I guess I just learned something new about the debug modes :p Thanks I guess? ;) Maybe that information was on the wiki and I just glazed over it.


    Typically I copy/paste the basic node and beam parameters from another one of my JBeams, and sometimes I end up copying a line or 2 with a funky parameter. Also haven't gotten to the collision triangles yet, can't remember if I left that particular parameter off on purpose or not.

    Oh well... Yeah I would've caught that eventually. Obviously self collision will be enabled before I release it :)
     
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  14. Agent_Y

    Agent_Y
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    Color coding is not on the wiki and they seem to change some of it with every update. This color is since 0.21 as far as I remember. And also they change triangle colors all the time and I'm not sure what is the color coding for them now, it would be cool to have them standarized and documented.
     
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  15. DoritoPowahhhh

    DoritoPowahhhh
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    i have a idea on the rear end section

    try making it look like this
     

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  16. Jer

    Jer
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    So close to 2k messages!
     
  17. Fredr3x

    Fredr3x
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    He did it, 2001 now :D
     
  18. Driv3r1142

    Driv3r1142
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    Took a few screenshots yesterday and today;
    screenshot_2021-05-14_23-10-41.png screenshot_2021-05-14_02-48-53.png screenshot_2021-05-14_02-53-41.png screenshot_2021-05-14_02-57-12.png screenshot_2021-05-15_01-15-22.png

    Even at this stage, unfinished and lacking proper body textures (Normal maps particularly,) it still looks decent imo :) Also made a custom 15x8 version of the Alder Rallye wheels, and added some custom 225/70R15s to go with them (Visible in the last screenshot, map is the hidden official Garage level btw.)
     
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  19. nortenho

    nortenho
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    looks more robust
    --- Post updated ---
    i not gona lie, i gonna miss this --> https://www.beamng.com/resources/67-camaro-v8-sound-for-gavril-vendetta.3555/updates
     
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  20. Driv3r1142

    Driv3r1142
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    Explain what you mean by "looks more robust" please? :)
    Also, why are you going to miss that sound mod? If you want to use it on virtually anything all you have to do is just create a custom engine and specify those sounds instead of the default ones. Literally only took me 5 minutes to port them to the current Vendetta ;)
     
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