On Hold (V1-4 RELEASED) 1968-1972 Mazda Cosmo (L10A, L10B)

Discussion in 'Land' started by Driv3r1142, Feb 22, 2019.

  1. TAMED BURRITO

    TAMED BURRITO
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    That is to high IQ brain talk so I didn’t get it
     
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  2. SuperShep1

    SuperShep1
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    ngl i just realized it has a rhd wiper but the steering wheels is on the left side
     
  3. MultiGamerClub

    MultiGamerClub
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  4. Botanimus

    Botanimus
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    Just a small suggestion: maybe add a license plate design selector:
    Screenshot2021-04-10095437.png
     
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  5. xIceCreamGod_

    xIceCreamGod_
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    anyone know of a later generation mazda cosmo mod? preferably the last generation with the 20b?
     
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  6. Truck-truckin-truck

    Truck-truckin-truck
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    I don't think there are any, at the very least any that are publicly available. there might be one in a closed group but even that's doubtful/
     
  7. goku11

    goku11
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    I'm having an issue with the car spawning without wheels.
     
  8. SuperShep1

    SuperShep1
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    get legacy tire pack
     
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  9. Driv3r1142

    Driv3r1142
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    Strange, you shouldn't be having any wheel issues o_O are you on the latest version of the mod?
     
  10. goku11

    goku11
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    1.4 is the latest, correct?
     
  11. Soliad FTW

    Soliad FTW
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    The mod isn't showing up in game.
     
  12. law1na

    law1na
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    dont bump threads:oops:
     
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  13. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    rule of thumb - no recent comments = outdated
     
  14. Spectxre

    Spectxre
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    Yay, now I have notifications from a thread I don't care about anymore.
     
  15. tony_flamingo

    tony_flamingo
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    nobody is forcing the notifications onto you, just unwatch the thread lmao
     
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  16. RubyNarwhal

    RubyNarwhal
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    Any plans on a pbr version? I love this mod the mesh is nice, the jbeam is great, it it handles amazingly, but the textures and reflections are outdated.
     
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  17. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    OP hasn't posted for like 7 months lol.
     
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  18. Driv3r1142

    Driv3r1142
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    Not in the immediate future, no. All of the materials were "painted" by hand in a photo editor and optimized for the old materials system. A proper PBR update would require these to be completely redone.

    To do it right would require the original project source files, particularly those with the raw unmirrored models I initially UV unwrapped in order to properly bake new material layers out, and I don't have the latest version of those on any of my PCs anymore.

    I can technically go through and un-mirror everything by hand and then re-bake, but this is extremely time consuming and would probably be wasted effort atm...Mainly since I don't have any tools that'd work effectively for proper PBR texturing.

    While the Principled BDSF shader in Blender is capable of displaying PBR materials, Cycles can't bake out some of the major PBR layers (Metallic maps for instance.) It can be somewhat worked around if you bake the data through another supported channel, though it's extremely inconvenient and I already have my hands full on other projects. On top of that, I believe there are also issues with baking blended shaders (Such as a setup mixing a bit of dirt and rust with an undercoating material,) leaving me severely handicapped when it comes to making and baking convincing eye-catching materials.
    If this has changed in newer Blender versions btw please let me know... Still running 2.93 here.

    I can't spare the money for Adobe and their awful software subscription service right now, plus I can't spare the money all at once for the perpetual license for Substance Designer/Painter on Steam, and I'm not aware of any usable texture painting or baking tools that'd support a full PBR workflow that are free or open source. Also if I end up having to dump money monthly into software for modding that I'll only probably use only a couple times every few months, I'm 100% going to start charging for my future mods or their updates to try and offset it. Since I'm also against the idea of paid mods proliferation, I would like to avoid doing that if at all possible.




    TLDR; Until there's a free fix for Cycles and PBR baking in Blender (No paid plugins,) I can somehow spare the 150$ (Or 300$ to do both Substance Designer and Painter) all up front for a perpetual license on Steam, or a usable free and open source PBR texture painting tool shows up, I can't do much with this until all my other more recent projects are complete.



    I'm also not approving or doing any fix where only the paint and chrome bits are PBR, or the missing material layers are "faked" instead. Already tried that, it didn't work.

    Hi :)

    Also sorry everyone for being absent from the forums these past few months, I've been working on stuff still and have some interesting stuff to share ;)
     
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  19. RubyNarwhal

    RubyNarwhal
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    I understand and appreciate that you even responded
     
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  20. bitelaserkhalif

    bitelaserkhalif
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