Great port. I'm having trouble though creating the AI path for this track. The decalroad I create seems to hover over the track and the mouse seems to be off centre compared to the nodes. Thus when I create the AI script I get the 'Beamng could not find a road network' error. It's got me stumped as I've been able to create AI paths for all other tracks I've tried.
Hey, sorry for bringing back this 1 year old post, but I have fixed the tyre poppers on this track. It was fairly simple to do, all I ended up doing was run "Merge by distance" in blender on the collision mesh to get rid of some rogue duplicate vertices with weird faces between them. Attached is the fixed version, hope you guys enjoy. EDIT: Deleted the attachment, the improved version is in the original post now!
Sorry, this is supposed to be the newer one, but I figured out a few more issues. The one I uploaded is broken, sorry! I've been reworking the map to race on with friends, I'll post a new version either tonight or tomorrow, with grass and PBR set up for the track itself!
v1.2 is uploaded. Thanks to @lucky4luuk , he fixed the tire poppers, updated the textures. I added small fixes like ai road, quicker first map load. Enjoy