Fancy rendering that few understand but makes things look really good. As best I can understand it, it uses light to render things on physical items. Not physical items to render light. (ie light differences rn are only apparent on objects/skyboxes) Stands for physically based rendering
Physically Based Rendering is a simulation of the way light interacts with surfaces, based upon their color and shape/normal (which BeamNG currently does), as well as their roughness and metallicity. Further reading, if you're interested: https://en.wikipedia.org/wiki/Physically_based_rendering
Could this metallicity be the beggining of metalic paints or something around this line? Because the current colors in BeamN.G look kinda weird on the cars, I think there was another thread where someone from the BeamN.G team said something around the lines of not being possible for now as you can only ajust the colors and chrominess, would PBR be able to change that?
I always saw peoples loving metallic paints but I don't see in which way they differ from a regular paint and why it isn't supported in beamng rn could someone explain ?
Not really, chrome reflects a lot, metallic is just shiny This is chrome: And this is metallic: The latter looks way better imo Also correct me if I'm wrong but I think metallic is street legal while chrome isn't
Yiannimize: really? Reallly? Mate, I dont think Chrome is illegal?. Metallic paint has shiny flakes in it. Basically glitter on paint but veeeerrrryy small glitter. So it basically makes the paint pop in bright light.. Also, that's how you can also make iridiscent and color shifting paint! And that looks amazing on some cars.
I would love to see more chameleon/monogram paint schemes, but they suit some cars better than others.
maaaaaaaaaaaaan that's a TVR! They're sick, check em out sometime. Aaaaanywas, I will return to this post with some actual speculation.