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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Rokzy rules

    Rokzy rules
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    Joined:
    Dec 31, 2013
    Messages:
    379
    Before I release has a skin like this been released for the Ibishu Covet ?


    Ford_Focus_RS_WRC_2006_vr_EMS.jpg
     
  2. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Omg Scania! I love Scania lol. Excited to see this in game

    Beep Beep, Tapatalk coming through..
     
  3. TomiL88

    TomiL88
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    Joined:
    Aug 6, 2013
    Messages:
    169
    It´s so beatifull! BTW how do you make edges sharp? Do you use edge-split or add another edgeloop?
    I´m hating that Blender uses edge-split. It makes dublicate vertex.
    (Master english speaker, so smooth ^)
     
  4. JoNnii

    JoNnii
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    Joined:
    Jul 3, 2013
    Messages:
    106
    Before you completely add the edge-split, you can mark the edges you want to keep sharp and press CTRL + E,
    then choose ''Mark Sharp''.
     
  5. Stormdrain

    Stormdrain
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    Jun 18, 2013
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    480
    'Working'

    I doubt this. Sure, it may look like a parachute but it certainly won't work like one. There is no fluid aerodynamics in BNG meaning even when folded up behind the car it would still have the drag of an open chute. Until/if fluid aerodynamics are implemented or a way to change the drag coef on the fly this sort of thing can't really work.
     
  6. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    Um, it uses the angle of the triangles to calcualte drag. So uh, actually yes, it will work properly, if it's folded in a certain way... Don't just assume things and then make false statements without looking it up. It'll make you look silly. Wise life-lesson in there :)
     
    #2606 Mythbuster, Jul 31, 2014
    Last edited: Jul 31, 2014
  7. KiloHotel

    KiloHotel
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    Sep 29, 2012
    Messages:
    400
    Awesome, what map is this?
     
  8. Stormdrain

    Stormdrain
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    Jun 18, 2013
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    480
    It would work under a very specific set of requirements, yes, but you still cannot remove the drag vertically if it's designed to have low horizontal drag. This seems to me as if it would act as a wing if dropped from height regardless of the angle of the triangles as they would either create unrealistic drag, or act as a wing to angle vehicle. Yes I understand that is not what it is designed to be put through but I don't see that as a valid reason why it should be unrealistic in any situation. If the tris were all angled 90° then vehicle steering would be compromised, if it sat at 0° it would effectively be a wing that creates no down force, unless it became angled at all. The only way I could see this working well would be if it were put on a pivot system to keep the triangles at the least amount of resistance no matter the angles.

    But all of this seems a bit complex to get working properly. Best of luck to chris, however I cannot see it working properly. Though I would enjoy being proven incorrect.
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,960
    I'm with storm drain, from some angle it will still produce huge amounts of drag and compromise handling.
    Only workaround I can think of is maybe the per-vehicle lua either simulating the drag from an opened chute or altering the actual drag coefficients in real time if it can do that
     
  10. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    I've started a map and I have a few questions.
    • Why are the shadows so low resolution(I have my setting maxed out)
    • How do I add meshed grass? Its just a flat texture, but on other maps its sticks up and waves in the wind.
    ss+(2014-07-31+at+04.45.34).jpg
    EDIT: Also, is there a way to make the road texture have different friction? Ex. If I put an asphalt road over dirt, it'll act like dirt, not asphalt. But if I paint a concrete texture where the road is it'll act like asphalt with skid marks and stuff
     
    #2610 TYLERTJ, Aug 1, 2014
    Last edited: Aug 1, 2014
  11. Fundador

    Fundador
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    Joined:
    May 21, 2013
    Messages:
    595
    For the grass have a look at the "groundcover" feature in the torque 3d editor. Get the settings from a map like small island and then replace the images if you want a more custom look
     
  12. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    670
    Work in progress:eek:
    ss+(2014-08-01+at+04.54.32).jpg

    - - - Updated - - -

    I have a *very* basic frame in if you want to see it:)

    - - - Updated - - -

    Lookit ^.^
    ss+(2014-08-01+at+07.02.59).jpg
    Tell me what you think :eek:
     
    • Like Like x 1
  13. mtchll3

    mtchll3
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    Mar 31, 2014
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    294
    well it looks not to bad, is quite basic, but i think the roof pillars are to vertical and small, if they were bigger with a little angle on them it would look better
     
  14. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    670
    Gotcha, but I was using an 89 F250 as a reference, and they seem quite alike
     
  15. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    670
    My first successful model. I chose something with a simple design to start, but I will definitely add details later :D
     
  16. mtchll3

    mtchll3
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    Mar 31, 2014
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    294
    ahh, i see the likeness, but behind the cab the pillars are bigger, and if u made yours bigger, and maybe a 1/3 bigger or so in the front pillars

    edit, there is also a weird peak like bit on yours on the front, middle of the roof,
     
  17. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683

    (imported from here)
    Second tires ever made. Advices?
     
    • Like Like x 1
  18. Jalkku

    Jalkku
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    Joined:
    Sep 2, 2012
    Messages:
    223
    ^^Nice


    Modeled the front of the scania and made a log cart with some logs. Logs weigh almost 10000 kg (~22000 lbs) ;)


    (imported from here)

    (imported from here)

    (imported from here)

    Log trailer might follow :O
     
    • Like Like x 1
  19. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Dude your my hero you work so fast! What motor is this going to have? Would be nice if your incorporated multiple engines and trannies like ets2 r730 I think is the highest end motor you can get on that game.

    Beep Beep, Tapatalk coming through..
     
  20. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    I've fixed most of it and added a few things:) I'll add a pic to the previous post. Sorry for spamming this thread with my ad modeling, I'll create a thread soon:)
     
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