So I've been making a dragster for a while now and finally decided to make it its own thread. After a year of work and with still a lot of work to do, I released it to those who want to support me while it's still W.I.P. right there https://www.patreon.com/Meo_3000_QC Here's what it looks like so far Meo's Dragster 4.279@367mph *There's more video of it on my YouTube channel*
i went to the rocky mountain race way drag strip a ton as a kid to watch the top fuel dragsters. this is awesome. is the engine gonna eat itself and die at the end of the quarter mile like the real thing?
Fuel consumption was only half a gallon on that run, so it's not exactly top fuel? Nitromethane could be created for it, if it's not done already. https://wiki.beamng.com/EnergyStorage https://www.beamng.com/threads/more-fuel-types.61221/ - edit. it's done, look in Capkirk's spoiler -
That is amazing! I have always been a fan of your content because of my liking to drag racing. One thing you should possibly work on is the sound of the engines. I am not sure if you can change the volume, but even a pro mod dragster with 3,000 HP will blow you away sound wise. A top fuel dragster has around 11,000 - 14,000 Hp. Video I captured at yellow bullet: I like your 500 engine, but I often find issues putting it in anything besides a moonhawk due to grip and poor handling of many base vehicles. Some cars don't have transmission swaps that can handle the power or are RWD, so it just revs and spins out. Look into creating a replica of a pro mod dragster body that can handle a engine swap of a 500 CUI engine. These cars are built from the ground up for maximum grip, strength and weight reduction. I am interested - how do you make this? My background is in HTML, CSS, JavaScript, and Java with very basic 3d modeling experience. I have heard Lua isn't as hard to learn. How would I get into making my own vehicles and engines?
Most people use Blender. I have little experience, you can find many tutorials on it there. What I do is import vehicles from the game and edit them to get used to how it works, like making convertibles. Also I agree with what you said about the engines
Looks amazing. Just wondering, whats up with the NOS tanks at the back? (Also, I have been told that apparently NOS tanks should be the other way around)
--- Post updated --- Originally I made it louder, but it'll stay as it is right now so it doesn't blow your speakers when you spawn it with a game volume set for vanilla cars/engines