Will the new Ultra Graphics be able to run well on my Nvidia GeForce GTX 960M with 8GB RAM and an intel I7 processor?
I usually get a lot of stuttering and lag spikes when I play with over 200 disabled mods. And only 7.8 GB of my ram is useable. --- Post updated --- The new Wigeon, and Pigeon remaster look incredible! Can't wait to see the memes that people make with the Wigeon. --- Post updated --- I usually average at about 20-25 FPS on high graphics.
Turns out I accidentally caused the front end spikes in the last few days with a simple mistake... That should look a lot better after hotfix!
Is there a way to change the brightness/color of the ambient diffuse lghting? so far skybrightness seems to be the only thing but the results aren't anything near what I was trying to get. (Trying to get darker shadows)
Sooooo. Is the whole UI/NOT ABLE TO DRIVE ANYTHING, fixed yet?? Was real let down launching it after reading about the update ):.
I'm interested in these new oil physics. Will there actually be a texture for oil? --- Post updated --- 160 MB to go with over 200 KB/s.
Quick one. Everytime i change something in the vehicle customize tab, it closes each time. It usto stay open until i would close it. now every time i select a new part it closes.
breaking hinges on the wigeon doesn't work, canopy is attached via latch, same with doors, trunk is still attached via hinge, hood falls off
I've seen similarly strange (but slightly different) behavior. Differential behavior for Ibishu Hopper Crawler (default config) seems broken in strange ways. To reproduce: in safe mode, load the vehicle and couple the left wheels to the ground. Switch to low range, apply throttle, and something weird will happen -- it's not entirely deterministic. Also, the powertrain visualizer looks quite strange. The exact layout changes between restarts. Here are two examples. I have restarted the game in safe mode prior to each example. In Example A, the front diff is reported unlocked, but behaves locked. Rear diff behaves as expected.: In Example B, the front diff behaves correctly, but also seems to control the rear diff. In the screenshot, the rear diff is reported unlocked, but behaves locked. This behavior is coupled to the commanded state of the front diff
After driving the Wigeon around for a bit, I noticed something that wasn't specifically related to the car, but to the tires. Cutting straight to the point: I feel like the 145/80R10 tires (and other small tires) should have much more grip than they currently do. Even when configuring the Wigeon to weigh 1655 pounds, with the 145-width tires, it can rarely make it around corners at Utah and East Coast at the speed limit. Not only that, but braking performance is much worse than expected, assuming the tires would have as much grip as they do in real life. This is all coming from experience with driving a 1655-pound car on 145-width tires on the highway. It's nowhere near as sketchy, even with tires that are cracking, worn-out and have flat spots.
It appears that vehicle extensions are broken when a mod is packed, But works fine unpacked, Tested with me262 and BeamMP, To reproduce get the me262 from the repo, Spawn and it will be broken, Then unpack it in the mods menu, Reload and it should load just fine
Good find! Found the underlying issue, the halfshafts and hubs are both trying to connect to the differential instead of hub to halfshaft to differential. Will be hotfixed