Now that we have PBR and metallic paint, the next question is obvious: Will we be getting official support for pearlescent/color shift paint at some point? --- Post updated --- https://documentation.beamng.com/official_content/vehicles/023-pbr-materials-status/ Also, it just hit me that this change is being referred to as "Materials V1.5". Why not V2.0? That tells me that either A. they won't be finished with just vehicles, or B. upgrading to PBR isn't the end of this.
Actually, after checking out the metallic paint, I have some observations to report: -It does metallic roughly the way older games did; the more metallic a vehicle's paint is, the greater the "contrast". No flake is visible. (Obviously intended to replicate factory metallic paint colors rather than metal flake.) -Many black paints (even matte black!) use 100% metallic to appear darker. While the overall effect is quite striking, these "100% metallic" paints still appear more gloss than anything. So it also makes me wonder if we will ever see "big" flake (as frequently seen on hot rods, also as seen in Forza as, apparently, the only way to get a metallic finish anymore.) Maybe it could be possible for some modder to do this with skins, but that's beyond me. Wigeon shifter is in a weird place; animated MT shifters coming soon?
how did he know? OT: that bolide remaster's looking pretty fresh imo. Possible targa top, new air scoops, remodeled rear transaxle, the works. Also, have we seen a front shot of the remastered bolide? If we haven't, they must have changed something pretty important.
Hi there update speculation. Code: "dir":"/career/missions/wcusa_food_delivery/", "zones":{}, "name":"food.sites.json", "description":"Description of theses Sites. Contains Locations and Zones." Make of that what you will
Random Speculation: SBR-4 sounds so better now, could that mean new content in coming? (in configs, since there is S2R Adaptive suspension and drift steering)
If what we've seen of the remastered Bolide were all there is to it, it would have been released over a year ago. What is shown in the Vulkan API blog and the loading screen is the same as what appeared in the industrial teaser. There is something they are not showing us. I suspect it will be released very soon, maybe even along with a hotfix for 0.23