Solved v0.23 ETK K-Series diffuse/specular maps missing

Discussion in 'Mod Support' started by Ramund_Hin_Unge, Jul 1, 2021.

  1. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    111
    Hello,
    I created a skin in v0.22 for the ETK K-series using a tutorial video from the BeamNG wiki. After the 0.23 update, this skin had a "no texture" overlay on it (image 1).

    The console reported that the diffuse (etkc_d, etkc_c) and specular map (etkc_s) weren't found for this car (image 2). The files I used in 0.22 were etkc_d.dds, etkc_c.dds, etkc_s.dds. You can see these in the materials.cs file attached.

    I checked the main vehicle file under "steamapps\common\BeamNG.drive\content\vehicles\etkc" but I couldn't find these files even though they were in 0.22. Interestingly, the normal map, etkc_n.dss, is still there in 0.23 and _d ,_c, and _s files still exist in other vehicles that I spot checked.

    My question is: Did the diffuse and specular maps change from 0.22 to 0.23? If they did, what files should I be using? Or were they removed entirely? If they were, is there an updated skin creation tutorial I should see?

    Thanks. Let me know if any more info is needed.

    Image 1:
    upload_2021-6-30_19-59-32.png

    Image 2:
    upload_2021-6-30_20-1-15.png
     

    Attached Files:

    #1 Ramund_Hin_Unge, Jul 1, 2021
    Last edited: Jul 1, 2021
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It seems like they changed, take a look in skin materials for vanilla skins to see what they are called now, I'm having the same problem so maybe I'll help when I find out.
     
  3. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    Thanks for taking a look.

    I compared the files from 0.23 to a backup I had from 0.20 and it looks like a LOT of things changed. My guess is this is due to the implementation of PBR. I noticed that the old body maps were removed and replaced with files starting with "etkc_main_...". It's strange how this was only done on the ETK K and not other cars.

    A super tacky solution I found was to copy the _d, _c, and _s files from 0.20 into 0.23 etk.zip under steamapps then clearing the cache. Obviously this is less than ideal since you have to change core game files.

    I'll try experimenting with the new "etkc_main_" maps and see what happens.
     
  4. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    Thanks for your help on the other thread @Agent_Y.

    I ditched the .cs file since .json is easier to read for me. I have a feeling a lot of other skin mods broke with 0.23.

    I've attached a revised materials.json file which was basically lifted from the "polizei" json code.
     

    Attached Files:

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