Released Gavril Vertex NA2- a mod with 24 months put into it 3.4 Rework

Completely reworked. The most customizable vehicle in the game! 101 configs and 1300 parts to choose

  1. stale

    stale
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    yee.png
    oo
     
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  2. Slugfest

    Slugfest
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  3. P_enta

    P_enta
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  4. Nacho Problem

    Nacho Problem
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    upload_2021-6-29_19-27-50.png

    New version of the rear chassis thats not way closer to the focus
     
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  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Will the taillights finally be removable?
     
  6. Inn0centJok3r

    Inn0centJok3r
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    I‘ll try to make them removable, I might even add an alternative option for taillights! Now that there is an actually reasonable mesh to work with…
     
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  7. ADHDRacer

    ADHDRacer
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    Well I guess I have to download this now that I own one lol
     
  8. Nacho Problem

    Nacho Problem
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    wait until the update honestly
     
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  9. ADHDRacer

    ADHDRacer
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    Yeah, the new Beamng update definitely messed up the paint quite a bit; however it still drives wonderfully! I'm definitely looking forward to the update!
     
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  10. Inn0centJok3r

    Inn0centJok3r
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    Oh it will drive even better after the update :3
    I‘ve done a lot of jbeam changes and also made the front suspension a lot more rigid, it just feels much more solid. The struts are fixed better and the steering doesn’t invert in specific wheel load situations (like, the steering rack would move below the sun frame and mess up the steering geometry)

    anyways, here is the current list of planned and completed changes (will expand as the planned ones are more umbrella terms for what needs to be done)
    A153074D-E7DD-463E-B7F7-8D5B3B4B1BAB.png

    And here the list of completed changes but larger
    45CA8532-1382-409F-BA38-2AE258164939.png

    I‘m pretty hyped to get the new mesh in game as well!
     
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  11. L7kee

    L7kee
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    looking good! excited to see it
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Europeans: THEY MADE THE GAVRIL VERTEX FROM BEAMNG DRIVE IN REAL LIFE HOW!??!!?
    Actually thanks for renaming the nodes, now my JATO mod should work on this car so I can have even more JATOs: 2 normally on the sides, 2 on double decker top car, 2 side rockets from my mod and 1 roof rocket from my mod as well, there's no such thing as too many JATOs lol
     
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  13. Nacho Problem

    Nacho Problem
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    i think the mod has enough jatos as is
     
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  14. glen

    glen
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    Yeah. Who knew Ford, basically the most well known American car brand, stole the design of this mod? Plagiarists.
     
  15. Shadow_353

    Shadow_353
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    Normally I dont comment on beamng post... But uhh is this normal?
     

    Attached Files:

    • Screenshot2021-07-01170319.png
  16. Inn0centJok3r

    Inn0centJok3r
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    ialreadyknow.png
    That's an issue related to BeamNG having changed some javascript of the game. I have already fixed that issue in my wip build, it will all be fixed in the next update, please be patient :)
    Btw, this issue affects all screens in the focus so yeah
    I just had to switch out one line to link to a new file basically
     
  17. Shadow_353

    Shadow_353
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    Got it. I can wait.
     
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  18. Inn0centJok3r

    Inn0centJok3r
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    I might actually release a quick hotfix that fixes the HTML for now but nothing else. I can’t really apply any of the jbeam changes as that wouldn’t work well currently

    I‘ll add some lua to post a message in game every time the car gets respawned to remind people that the model and textures are out of date and the mod is being reworked
     
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  19. Inn0centJok3r

    Inn0centJok3r
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    Inn0centJok3r updated Gavril Vertex NA2 with a new update entry:

    0.23 Hotfix for HTML gauges + JATO/EV sound

    Read the rest of this update entry...
     
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  20. 2010focus

    2010focus
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    On the revamped focus will the size of the car be accurate to the size of the car in real life?
     
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