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0.23 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.

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  1. Overheat

    Overheat
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    Jan 26, 2021
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    Old world editor used to work in previous versions, but this one broke it. It gives instant crash after trying to open it (Ctrl+Shift+F11). Can you investigate this, please, maybe its nothing major.
     
  2. s2k2009

    s2k2009
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    spiking is gone for the most part, but there's still a little spiking, most likely from inside, like the interior.
    --- Post updated ---
    also the wigeon likes to shake when crashed for some reason
    oops duplicate post lol
    --- Post updated ---
    might be known already but this pole in utah has weird collisions
     

    Attached Files:

    • screenshot_2021-07-01_18-54-29.png
    • weirdpole.png
  3. TheShipMaster

    TheShipMaster
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    380
    upload_2021-7-1_22-21-28.jpeg
    upload_2021-7-1_22-21-44.png
     
    • Like Like x 11
    • Agree Agree x 1
  4. SupremeDalek73

    SupremeDalek73
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    A very specific problem here, E70-14 Bias Ply Redline Tires don't show textures, even after clearing cache.
     
    • Agree Agree x 1
  5. TaffyTheSergal

    TaffyTheSergal
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    So, I have uninstalled all mods, re-installed the entire game and cleared Cache, but for some reason these tires are un-textured for me, I tried Verifying integrity of the game files and it says there are no issue..
     

    Attached Files:

    • fds.png
    • fds.png
    • Agree Agree x 5
    • Like Like x 1
  6. EruptionTyphlosion

    EruptionTyphlosion
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    JRI guardrails are completely broken, only the ends remain. From what I can tell this is a map wide issue, and others are reporting it too.

     
    • Agree Agree x 1
  7. KillerBee 2

    KillerBee 2
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    May 21, 2021
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    Same here. its a glitch and its annoying
     
  8. s2k2009

    s2k2009
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    can confirm too. even in safemode
     

    Attached Files:

    • screenshot_2021-07-01_20-51-48.png
    • Like Like x 1
  9. vmlinuz

    vmlinuz
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    Is the sport moonhawk supposed to have body colored bumpers and door handles? Is the fleet grand marshal supposed to have a body colored grille? Just a couple of minor skin inconsistencies I noticed
     
  10. cflemi00

    cflemi00
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    Mar 30, 2015
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    there are very few three wheel kei cars too but it's, you know, a video game. I just preferred how the diesel drove.
     
  11. s2k2009

    s2k2009
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    On the D10 Zeta (or really the off-road suspension), after a big jump the front wheels like to bounce, like a low rider would except in a smaller increment
     
  12. vmlinuz

    vmlinuz
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    upload_2021-7-2_1-18-20.png

    Roll cage causes wigeon doors to bend open slightly

    upload_2021-7-2_1-20-24.png

    Drive shaft not quite aligned, front wheel slightly off center
     
    • Agree Agree x 1
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    What's wrong with the 16 files that update wrong and you have to verify integrity? Seems like almost everyone is getting this
     
  14. synsol

    synsol
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    QA Lead
    BeamNG Team

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    The hotfix 0.23.1 has been released yesterday, from now on please only report issue about this version , thank you :)




    Minor Update v0.23.1 Released
    With today’s minor release we are delivering several fixes identified in the 0.23 version. Thanks everyone for your feedback and bug reports!

    We have addressed the problem of some mods rendering cars undrivable, as well as breaking the user interface. The vehicle configuration menu will also no longer close itself constantly after each part change.

    In addition, we fixed some launcher issues, and did minor work on a few vehicles, Gridmap V2, UI and more. The full list of changes can be checked below!

    We hope you are enjoying these updates. Thank you for your support!

    Vehicles
    • Ibishu Wigeon:
      • Fixed the extreme deformation spiking of the front end
      • Fixed front fender flare meshes not disappearing when part removed

    • Ibishu Pigeon:
      • Fixed conflicting variables/node names of the bed crate and roof bar crate causing the crates to weight 10,000kg each and flatten the vehicle
      • Fixed headlight part names
      • Fixed fueltank part name
      • Fixed mismatched taillight flare color

    • Hirochi Sunburst
      • Fixed oilpan refnode position
      • Fixed transparency issue on Sunburst grille badge

    • ETK 800 Series
      • Added race oil pan to drift configuration
      • Fixed gauge exception on load

    • Gavril Grand Marshal: Fixed missing ECU and long block parts on 4.5L V8 engine
    • Gavril T-Series: Fixed node group on the inner front rear left tire
    • Hopper: Fixed a problem where the wheels tried to connect to the differential directly instead of through half shafts
    • Fixed tire_01i texture


    Levels
    • Industrial: Fixed incorrect collisions with "ind_bld_tin_01_shed_b"
    • Gridmap V2: Deleted hidden mesh in Offroad zone. Fixed missing collision in Offroad zone


    Game Engine
    • Disabling mods after major game updates for safety reasons
    • Fixed vehicles and user interface being almost unusable when certain mods replaced the electrics.lua file
    • Fixed precooked imposters not being loaded
    • Fixed rendering artifacts after changing graphics settings to Ultra


    Launcher
    • Fixed using wrong system language
    • Fixed Window's ransomware protection being erroneously triggered by a bug


    User Interface
    • Fixed the Parts menu closing automatically after every part change in West Coast USA and in GridMap
    • Fixed the vehicle selection menu classifying official vehicles as mods
    • Improved visualization of coupler spheres when attaching trailers and in other situations


    Editor
    • Improved ScriptAI: added time start delay and offset. Also fixed saving of those values. Added Fast Forward mode


    Input
    • Fixed inability to control the bus when hovering the mouse cursor over the top-right UI app of Bus Mode
    • Fixed vehicle controls sometimes not working after exiting the World Editor


    Artificial Intelligence
    • Fixed AI and ScriptAI not being able to move through water


    Scenarios
    • Fixed Collect Mountain scenario not resetting properly after completion
    • Fixed sounds not playing correctly after resetting a scenario sometimes
    • Fixed minor UI & text issues in the "Speedy Scramble" scenario
     
    • Like Like x 7
  15. default0.0player

    default0.0player
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    1,925
    The oil damage is harder than realistic.
    For example, in the engine thermal debug. It said that the maximum safe G is 1.2 BUT the oil can starve at a MUCH LOWER G. Rock crawling at 45degree bank is 0.707 up G and 0.707 lateral G which is much lower than said 1.2G
    Moon gravity doesn't help but not worse either.
    The calculation might be bugged and need to fix.


    EDIT: I shouldn't have believed others' words blindly.
    According to my own driving, doing donuts does not cause oil starvation, going 90 degrees will guarantee a starvation(not a problem, people don't roll their cars 90 deg every day).

    However, the "maximum safe G is 1.2" is still very misleading.
    According to my experiments, set the value to 1 means 45 degree, 10 means 90 degree
     
    #495 default0.0player, Jul 2, 2021
    Last edited: Jul 3, 2021
    • Like Like x 1
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The hotfix has broken the redline tires texture it seems
     
  17. synsol

    synsol
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    QA Lead
    BeamNG Team

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    these tires ?

     
  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Nevermind I thought I had the hotfix already and turns out it's only downloading just now, ignore that
     
    • Like Like x 3
  19. Turbo49>

    Turbo49>
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    Apr 1, 2021
    Messages:
    3,097
    The mirrors in all cars seem to point in weird directions. (Tested in safe mod after having reinstalled the game.)
    I tested it with and without dynamic reflections enabled. Happens on both. The examples below are without dynamic reflections.

    For example, the mirrors of the D-series seem to always point at the sky:
    upload_2021-7-2_10-17-26.jpeg


    When turning right, the trees appear, but they are rotated at an angle of 45 degrees:
    upload_2021-7-2_10-18-27.jpeg


    The mirrors of the sunburst seem to always point toward the ground:
    upload_2021-7-2_10-18-53.jpeg


    The mirrors of the vivace point towards the sky:
    upload_2021-7-2_10-19-13.jpeg




    Same for the Wigeon:
    upload_2021-7-2_10-19-25.jpeg

    All those screenshots were taken on flat roads.
     
    • Agree Agree x 1
  20. synsol

    synsol
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    QA Lead
    BeamNG Team

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    On your screens are you sure reflections are activated ? The mirrors only really work with dynamic reflections :

     
    • Like Like x 1
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