I was looking through the game files because I was going to reuse some textures and noticed that there is an editor for jbeam in the files call the BNEditor. Would this be better than blender at making a jbeam?
No, it is terrible, buggy & very outdated. The only good thing you can use it for is to see a 3D visualisation of your jbeam
While I find it to be a very helpful tool to visualize and modify a jbeam, and I do use it a lot, it certainly isn't a good primary tool to create a jbeam. If I modify a file in BNEditor and save it, it will cause an error in BeamNG, even if there are no actual problems in the file, so I need to make dummy files for editing, then copy and paste the data into a "clean" file to actually use in the game.
By itself, no Add Notepad++ Alongside with it, and yes. Personally, this is my opinion ok. This is my #1 software to help me with modding. A visual aid is a major help and i get to see what im working on in almost real-time. Yes, its an old software, quite buggy and it does behave quite oddly at times. but ive learned to live with the bugs and so i avoid doing certain things. Deleting nodes is risky with this software. sometimes its gonna delete nodes that you havent even selected. Its a gamble. sometimes it works well, sometimes it doesnt. I like this software enough that ive tried going thru the source code myself but i have yet to figure out how to compile this whole project. Im quite new to this programming phase, as in c++/compiling software with all required libraries n such. Its a bit of a pain to work with at first, i do have to agree. but if all you need is a visual aid to see what you are doing with your jbeam, this tool is perfect for you. You can still move and add nodes quite easily. its still a very good software to get you started on a base jbeam. Quick reload and you can see the changes you made in np++ BUT!!! Keep in mind, that as new beamng updates releases, new jbeam variables that isnt defined in nodebeameditor might make the jbeam un-loadable. Ive came across a few jbeam that i wasnt able to open in nbe, all i did was go thru the jbeam and remove the more complex looking and new code that i know might confuse this old NBE software. but i can do this because of experience. ive been looking at how jbeams were made ever since they first released in 2013. slowly but surely learning along the years. Id say, if you are visual like me, you need this tool. Until a better one releases in the future, or if @Masa will ever come back to update it some day, this is what we have to work with.
Yes, completely agree with that; working alongside Notepad++, it is a valuable tool. My best process has been to create and export the basic node locations and shape from Blender, use BNEditor to create the beams and triangles, as well as connections from parts to the main body, and copy/paste all of that information into my actual jbeam file in Notepad++, which I use to do all the editing.
i find this software too and i'd like know some base, for example how to place triangle and tire, aaand what is Notepad++? thx
Notepad++ is a text editor app. Btw, I think it's the best text editor ever, because you can edit any file in the world with this app, even you can edit .dae files with it. Also, it has lots of features like find, count, replace texts.
So I'm not the only one who has edited DAE with Notepad++ lol, I thought I was the only one, I used it for my JATO mod because the JATO DAE doesn't want to open in Blender
idk what to write because i dont know the informatic language,but Agent_y say about Blender, i have it, for programming and made car might i be used?
It can be used to help with the process of jbeaming. You make your jbeam in blender and then paste the coordinates from the nodes into your jbeam file.
Yeah but it's only help, many people make the mistake of just using only that without any modifications. You can't make good Jbeam with Blender only.