WIP Beta released Fait One 0.2

a car based on a Fiat Uno

  1. munchiesnOOb

    munchiesnOOb
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    Mar 30, 2017
    Messages:
    19
    So are there any plans to fix the lights? Middle of the day on any map, the taillights are completely blinding with this horrid glow. No other cars are having this issue. I'm using the repository version if that makes a difference since it's too difficult for the devs to add workshop support.
     
  2. Porsche lover

    Porsche lover
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    1,339
    bruh.

    The last message by author was in September and here in July
     
    • Agree Agree x 2
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  3. Leon_Rot

    Leon_Rot
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    May 6, 2019
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    363
    Big funni bump fire dude
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    Why are you even using this mod, it's 4 years old and it's basically a Covet but worse
     
  5. Logan Mikael

    Logan Mikael
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    Jun 4, 2020
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    187
    could have horn and more versions
     
  6. Turbo49>

    Turbo49>
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    • Agree Agree x 5
  7. munchiesnOOb

    munchiesnOOb
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    "We want to support those of you who didn’t buy the game through Valve’s platform. Non-Steam users also deserve the right to enjoy a good mod repository."
    And the solution to that is to prevent Steam users from having a better experience? This is the equivalent of a dev reducing max frame rate for all versions of a new game because the last generation of consoles can't run them at that level of performance. You can have both the in-game repository and the Steam Workshop, just like ArmA.

    "Workshop does not allow for proper moderation and makes it harder for us to ensure mods are working correctly and won’t break the game."
    There are a metric assload of deprecated or just failure-from-launch mods that do not work or cause other errors on the repository. There are also dozens of mods that require additional mods that can only be found on this website and are not available on the repository itself. So this point holds no water, just like that Pond Bug mod that somehow got approved for the repository despite literally not working at all and only serving as a way for the mod maker to shill his crappy youtube channel.

    "Our mod repository allows us to easily help modders. Making modders' life easier means more and better mods."
    How? Are the devs banned from steam or something? This doesn't make a lick of sense. Steam Workshop, as far as I'm aware, has no limit on the number of mods available for a game. ArmA 3 has probably thousands of mods, ranging from little 50kb scripts that change tiny things to entire 10gb full conversion mods, and everything in between.

    "Our mod repository allows for both automatic and manual mod installation."
    Yeah so does Steam Workshop. ArmA 3 literally has a gigantic button on the launcher to add non-workshop mods from places like Armaholic. There is absolutely no reason BeamNG devs cannot do the same.
    --- Post updated ---
    And?

    And? I'm using it because I want to. Why are you commenting?
     
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  8. FRSBR4

    FRSBR4
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    Jan 1, 2019
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    thats the point...
     
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  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Dude calm down, if you were a modder you would be able to tell that working in this system is infinitely easier than it would be in workshop system, at least here flagging mods as outdated or on hold is a thing so you don't have to deal with thousands of kids yelling at you to update your mods like it seems to happen in Automation, and if they did both workshop support and repo it would become 10000 times more messy and would have even less moderation. I agree that the moderation on the repository has gone way, WAY worse since they hired new people specifically for that, many trash mods that don't work or are stolen get approved, but trust me, it's nowhere near as bad as it could be if there was just workshop support.
     
    • Agree Agree x 3
  10. Turbo49>

    Turbo49>
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    Bumping old threads is against the rules.

    As for the steam workshop i don't understand why it is better than the beamng repository - in my opinion it's easier to find a mod on the repo.
     
    • Agree Agree x 4
  11. neketow

    neketow
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    Apr 3, 2015
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    This discussion is not relevant to this mod, plz take this pointless fight to the proper channels.
     
    • Agree Agree x 4
  12. WhatNot98

    WhatNot98
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    Dec 4, 2016
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    350
    bit harsh. I quite like it.
     
    • Agree Agree x 1
  13. SuperShep1

    SuperShep1
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    Apr 14, 2019
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    2,682
    same old whatnot ;)
     
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  14. leoB132

    leoB132
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    Jun 1, 2020
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    64
    i hope im not the only one but i do not have engine sound and when i go into the cutsomization for the car i get no parts showing thanks naguluna for making the mod
     

    Attached Files:

    • issue.png
  15. munchiesnOOb

    munchiesnOOb
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    Mar 30, 2017
    Messages:
    19
    So anyway, does anyone know how to fix the light bug for this mod? I've noticed the glow on most other vehicles but it's really distracting on this one. I quite like the car so I'd be willing to mess around with some files if I had to, but I'm not sure where to start.
     
  16. Peugeot407SW

    Peugeot407SW
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    Jul 18, 2021
    Messages:
    1
    Cool Vehicle
     
    • Agree Agree x 1
  17. neketow

    neketow
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    Apr 3, 2015
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    PLEASE STOP BUMPING OLD THREADS FOR THE LOVE OF BEAM!
     
    • Agree Agree x 2
  18. andreadriver1998

    andreadriver1998
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    Joined:
    Sep 4, 2017
    Messages:
    3
    Beautiful this mod, it would be nice if in the next updates there would also be the "Italian" version of the Fiat Uno from the 80s / 90s such as the Uno 45 base, 45 Super, ES (Energy Saving), SX, Diesel, Diesel Super, Turbo Diesel etc.
     
  19. mhegai

    mhegai
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    Feb 10, 2020
    Messages:
    594
    He aint updatin it anymore i think
     
  20. andreadriver1998

    andreadriver1998
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    Joined:
    Sep 4, 2017
    Messages:
    3
    Okay, too bad but I really liked this mod, I have lots of memories of these wonderful cars.
     
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