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0.23 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.

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  1. XTreaserX

    XTreaserX
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    Dec 30, 2017
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    why does this happen everytime i wanna play and yes thats is safe mode and its on every map on every car that happens in different colors aswell
     

    Attached Files:

    • 20210709173652_1.jpg
  2. IDontKnow

    IDontKnow
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    Jul 31, 2020
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    400
    The Wigeon's Darter variant spawns in with a regular front tire instead of the race front tire.

    screenshot_2021-07-09_10-49-39.jpg

    If you equip the 1.3L inline 4 in the Wigeon, the driveshaft is not quite in the correct spot.

    screenshot_2021-07-09_10-51-39.jpg
     
    • Agree Agree x 1
  3. fufsgfen

    fufsgfen
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    6,782
    It is weekend, but Humble Bundle has no new version, this is quite odd, I hope that I will not miss 23.2 as I try to collect them all :p
     
    • Like Like x 2
  4. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    I am getting the GPU is not responding fatal error, even with a fresh install and no mods. Graphics drivers are up to date, and it seems to only happen on detailed maps and not very often on grid map
     
  5. W0lfe_

    W0lfe_
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    Apr 14, 2017
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    Bump to add that Bus Routes and campaign don't work either. Not sure what changed from 0.23.1 to 0.23.2, but whatever it was seemed to break everything outside of freeroam that used the "Start" button.
    EDIT TO ADD: Safe Mode, vanilla scenarios fully load normally.
     
    #845 W0lfe_, Jul 10, 2021
    Last edited: Jul 10, 2021
    • Agree Agree x 1
  6. gameboy3800

    gameboy3800
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    Apr 27, 2014
    Messages:
    787
    BeamNG Update Version 0.23.2.0.x: i am experiencing VERY long load times with unpacked mods since this update has dropped. what used to load to main menu in 10 seconds has now taken me 10 minutes.
     
  7. SKB

    SKB
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    Apr 22, 2017
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    For the humble bundle people here, I doubt the 0.23.2 is gonna be up as 0.23.3 is probably being worked on and idk, might be uploaded?. Not sure.. though it should fix the UI issues imo
     
    • Agree Agree x 1
  8. W0lfe_

    W0lfe_
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    Bumping this as I found a solution on my end!
    When booting the game, instead of launching go to "Manage User Folder" and open it in Explorer. Then go to the mods folder and delete the "Unpacked" folder. There's a BeamMP folder in there so there might be something in there that conflicts with the current build. Personally I haven't launched BeamMP since 0.23.1.
    This might not be the fix of scenarios, bus stop, and campaign for everyone, but it's a solution I found after starting in Safe Mode.
     
  9. Slugfest

    Slugfest
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    Jun 28, 2020
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    All the KissMP people are probably sitting there like "there was an issue for you? hm. welp, I guess we know who chose better..." ;)

    PLEASE DO NOT MISINTERPRET THIS as me saying that BeamMP devs don't know what they're doing, or that BeamMP is awful, or that KissMP users are stuck-up, or whatever else. I have clearly stated my opinion on the matter in other threads, this is only a joke, not meant to hurt or insult anyone. Thank you. :)
     
    • Like Like x 1
  10. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    This is not an issue and idk why nobody metioned it yet but the update has improved the save/load time of configs by a lot, previously with all my mods enabled it would take me about a minute to save 1 config and like 10 seconds to load, now it takes like 5-10 seconds to save and loads instantly, good job devs, idk what you changed but it worked
     
    • Agree Agree x 3
  11. SKB

    SKB
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    yes. that is true. the configs i made saved instantly instead of freezing the laptop for a few minutes.. buut the UI lagging doenst help. lol
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The UI lag will be solved in next hotfix (hopefully). It's pretty bad for me, when switching cars the tachometer doesn't update unless I pause the game, switch back and forth, unpause and switch again, this is really annoying.
     
    • Agree Agree x 2
  13. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    upload_2021-7-10_3-24-41.png

    This dark chrome is clearly unintentional and really bugging me
     
    • Agree Agree x 2
  14. SKB

    SKB
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    Apr 22, 2017
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    ngl, i thought that was a real life photo.
     
    • Agree Agree x 1
  15. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    Thanks to PBR, BeamNG is now able to properly render white vehicles... unfortunately most of the white colors aren't quite able to take advantage of this, so I made my own
     
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  16. Deleted member 389508

    Deleted member 389508
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    Guest

    i noticed that the Moonhawk has a "LOW OIL" light, and I hit the oil pan and it said "oil critically low" but the light didnt light up.
    i also hit the engine and it said "Engine Damaged" yet the "CHECK ENGINE" light didnt light up either. upload_2021-7-10_0-44-48.png

    edit: all lights came on (other than HIGH BEAMS and PARKING BRAKE) when the engine was broken, hydrolocked or locked up
     

    Attached Files:

    • upload_2021-7-10_0-43-19.png
    #856 Deleted member 389508, Jul 10, 2021
    Last edited by a moderator: Jul 10, 2021
    • Agree Agree x 2
  17. Kolas

    Kolas
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    Jul 29, 2018
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    (Safe Mode enabled) The campaigns' some parts are broken, Suspension Bridge episode from Senseless Destruction for example:
    Ekrangrnts2021-07-10114903.png
    After you finish you can not pass to the next episode, also sometimes shows you the dropping cutscene, even you are safe on the bridge.
    Edit: Canyon Trial episode from A Rocky Start campaign is broken too:
    Ekrangrnts2021-07-10125056.png
    Edit2: Stunt 2: Jump from Hustle Bustle campaign also broken:
    Ekrangrnts2021-07-10132718.png
    Edit3: I don't think that i'm a bad driver, but it's impossible to get a full score from 9th episode from Driver Training campaign:
    Ekrangrnts2021-07-10135719.png
    After drift episode it gives same broken page too:
    Ekrangrnts2021-07-10135204.png
     
    #857 Kolas, Jul 10, 2021
    Last edited: Jul 10, 2021
    • Agree Agree x 2
  18. SupremeDalek73

    SupremeDalek73
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    Joined:
    Sep 13, 2019
    Messages:
    191
    The level of detail and pop-in of props in West Coast USA is about half as detailed compared to other maps, I can visibly see the change from green blob to modelled tree. This doesn't seem to happen in interior cam, only in orbit.
     
  19. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
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    6,782
    Default D15 pickup truck's 3rd brake light turns half on before main brake lights, when you apply 1% of brake.

    With gamepad I get 1% of braking if I don't set deadzone and that kinda amuses me every time when I lift of throttle.

    Also all the stutters and hiccups disappears pretty much completely in Vulkan and DX11 if I set graphics like this:
    Vsync on (Windows refresh rate 144Hz, G-sync on from monitor)
    FPS limiter to 60 (want to save electricity)
    Windowed mode

    So when turning camera, sometimes you usually get those tiny drops in fps to 40 or even below 20fps, especially with Vulkan this happens a lot if you are not using high performance power profile or set CPU and GPU clocks to locked to certain value.

    However with above settings I can use pretty much any power profile and there are no hiccups.

    I did test this with
    Ryzen R9 5900X
    GTX1050Ti (I know, makes perfect sense)
    Driver version was 45X.XX from no apparent reason.

    Without doing those settings as frequency jumps, there is hiccup to 20 or 30 or 40 fps range.

    Edit: Btw, don't bother with those settings in Windows 10, it works only in Windows 8.1 it seems, in Win 10 only way is to have 144Hz refresh rate and G-sync on, with that there is not much noticeable hiccups even in Vulkan, except when Win 10 loads which is a feature of Win 10 I guess, but it is kinda annoying to listen the fans as result of poor little GPU trying to push 144fps in this game.
     
    #859 fufsgfen, Jul 10, 2021
    Last edited: Jul 10, 2021
  20. The Gas Station

    The Gas Station
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    Joined:
    Jul 14, 2016
    Messages:
    272
    Finally got around to play with the new update, Great job as always! I love the new Gridmap, it's off-road area is really well-done, the map loads really well, and the modular way it's built, I believe, would enable us modders to make scenarios with plenty of stuff in the .prefab files, essentially using existing obstacle models to make brand new obstacles! and the Italy garage delivery scenario is really nice, I'd love to mess around with the files and modify it into new scenarios, as soon as I have some free time!

    Speaking of which, I've found a few issues with it (and with Italy in general), should be an easy fix:
    20210710135939_1.jpg
    Navigation error

    20210710134818_1.jpg 20210710134812_1.jpg 20210710134759_1.jpg
    Misplaced trigger

    20210710134027_1.jpg
    20210710134029_1.jpg
    AI + nav issue into one-way road. Actually, it's an ETK, so maybe the AI is supposed to mimic real ETK driver's behaviors so it might pretty accurate...

    As for gridmap, I've found some things which might not be bugs, but could be improved regardless IMO:

    20210709204432_1.jpg
    I'm really not sure what this is meant to be, but it looks as though the decalroads are slightly misplaced? I mean, the yellow line makes no sense as far as I can see, but maybe it's supposed to be like this. IDK.

    20210710144140_1.jpg
    I really like these ball shaped obstacles. They look a bit like something you might encounter on an off-road trail, and are more challenging than some other obstacles since they require careful tire positioning as well as throttle control.

    20210710144729_1.jpg
    However, I think that they could be better implemented on Off-Road Tower. Here, they are too ball-like, if it was a real structure they would most likely roll aside and be arranged differently. Also, there's really only one path here, since they are too spaced out and the gaps between them are too big and even really big tires can't get out of. And there's a super-deep hole on the left side of the picture...

    20210710144736_1.jpg
    Which walk-mode dude can fall into and get trapped under the whole tower, and can't get out.

    Here's a quick edit which I think really improves this part and makes it is a bit more like the ground-level version of the obstacle (notice another block at the bottom which closes the hole, and more/bigger balls so that there are multiple possible paths which still aren't easy, but at least you have a bit of room for error and re-trying a different approach)
    Before
    20210710145346_1.jpg

    After
    20210710145633_1.jpg


    Bug with the Wigeon Canopy having some sort of vibration. IDK what caused it so I posted the whole driving session during which it happened. It happened multiple times while going down this track (which is not even really possible with this car, but that's irrelevant...) so it's not some physics simulation one-time issue, but I haven't tried other roads. My guess is it getting hit with the vegetation?


    Bug in the mattress scenario. you can "play as the gates". Also, there seems to be a timer issue after resetting. maybe the van's timer doesn't reset upon restarting? Or some other thing is registering as a time-based failure while there was no timer failure? I never managed to finish this scenario because of that, since every time I'd get with the van towards the port's exit the scenario would fail. But I only tried it 2-3 times so I'm not 100% sure on this one.

    (Disclaimer: All these were found with every single one of my mods disabled, however it was not in Safe Mode.)

     
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