Simple Level Creation Tutorial Video

Discussion in 'Content Creation' started by Car_Killer, Jul 11, 2021.

  1. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Hello there!
    I've decided to create a very simple level creation tutorial video, for anyone who wants to make first map or learn the basics of World Editor 2.0 UI.
    The video features whole process from generating heightmap in L3DT to packing mod for release.

    Required software:
    Text editors:
    Terrain generation:
    Video:


    If you have any questions do not hesitate to ask me here :)

    Additional links that might help you:
    https://documentation.beamng.com/modding/mod-support/
    https://documentation.beamng.com/modding/levels/export_dae/
    https://wiki.beamng.com/Map_Creation_Megapage
     
    #1 Car_Killer, Jul 11, 2021
    Last edited: Jul 11, 2021
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  2. Agent_Y

    Agent_Y
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    BeamNG Team

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    Very cool video, many people needed it!

    But please explain what is this on your desktop lol
    20210711_122447.jpg
     
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  3. ! nick

    ! nick
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  4. Sussus Amogus

    Sussus Amogus
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    Coincidence! I posted a help thread a couple of weeks ago with no replies about making a map. All of a sudden, this comes out!
     
  5. Spacerobot

    Spacerobot
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    Is there a way to make a flat map of asphalt without using other software than BeamNG? I develop driver training programs for emergency responders and would love to use BeamNG to enhance some of the topics visually. But after a few weeks of reading, watching and working in BeamNG I have created nothing usable. I've flattened the HighDef's template but that appears to be a bad approach. Any help is appreciated.
     
  6. Car_Killer

    Car_Killer
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    BeamNG Team

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    You could try to just make a single shade of gray png file, depending on which map size you need it could be 2048x2048 or 4096x4096 (as long it's pow2 it's ok) and import it.
     
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  7. Spacerobot

    Spacerobot
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    Thank you, with the help of L3DT I now have a 1024x1024 NO MATERIAL square. The WIKI says this would default to a groundmodel of asphalt but I don't see this info in the Inspector. I can use terrain tools to raise and lower but I haven't read or seen how I can change this to a grass with a grass coefficient of friction.
     
  8. Philipo98

    Philipo98
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    I really love your tutorial.
    It's very on point and easy to understand. The heightmap generation might be tricky sometimes. And i also get the texture map from L3DT running in BeamNG. For everyone who has steppy terrain caused by upscaling heightmaps via Photoshop or something . I found Terre Sculptor as a free Solution. You can Resample Heightmaps up to 4096x and can Smooth the Terrain if needed. The Software is free and i love it.

    Thanks for this great tut.
     
  9. theawesomegamer_

    theawesomegamer_
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    lol no response
     
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  10. Mjamfan22

    Mjamfan22
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    Is there a way to get a map from blender to a .terragen or a heightmap. I have gotten a heightmap to work but the scaling is always off. just need some simple help
     
  11. Snooplion

    Snooplion
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    I cannot get the "Texture Maps" or "Opacity Maps" In the terrain importer to function correctly. What I do and what happens:
    Add 2 materials to the library > Import Terrain > Assign the heightmap, 2 texturemaps, their corresponding materials = Generated Terrain with masks and displacements in the correct place but the terrain appears with "no materials".

    I need to replicate the original material placement from a 3dmodel of terrain from blender.

    I have no problems with applying the materials without any Opacitymaps added along with the importing process. I have been at this problem for quite some time. One observation is that with a single file used for the texture mapping there is no masking effect and all materials will not work on a brush. But with 2 texture maps, any attempt to brush a material will crash the game.
     
    #11 Snooplion, Aug 23, 2023
    Last edited: Aug 23, 2023
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