1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

AI broken since v. 0.23

Discussion in 'General Discussion' started by Daniel Jurk, Jul 14, 2021.

  1. Daniel Jurk

    Daniel Jurk
    Expand Collapse

    Joined:
    Jul 14, 2021
    Messages:
    4
    So, since the Update 0.23, the AI does not work correctly anymore.

    Before, if you start the AI traffic, it would drive normally, but pretty slow. On certain maps for example Utah, they would sometimes steer on the opposite lane and then back to their lane. If you select random, sometimes a car might break the law by speeding or hitting other vehicles and you can chase them in a police car.

    Now, they always do that "suicide-steer-into-oncoming-traffic" thing, they dont stop if you are in walk mode or in a car (they just run you over/rear-end your car and other AI cars) they always act like the criminals. Not a single car stops when you turn on your police siren and they dont use the new traffic lights feature on East-Coast.

    Playing a police officer is my main activity in BeamNG and driving around without AI is a bit boring sometimes (Now the AI traffic is just unplayable).

    Does anyone have a solution or the same Problem?

    EDIT:
    If I start in safe mode, the AI works with no preset, or with the traffic preset. The random preset is still broken.
     
    #1 Daniel Jurk, Jul 14, 2021
    Last edited: Jul 14, 2021
    • Like Like x 1
  2. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,774
    I don't have solution, but especially with a police I have noticed this same behavior, in 0.22 police behavior was vastly better, imo.
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice