1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  2. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.30 Bug Reporting thread
    Solutions and more information may already be available.

Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Lol what's even the point of replacing the engine with something like this if it's already terribly slow??
     
  2. EozCompanyCZ

    EozCompanyCZ
    Expand Collapse

    Joined:
    Dec 11, 2016
    Messages:
    196
    I believe that there were some tax advantages (maybe it could be driven sooner but I’m not certain about that).

    Otherwise, it really is just a slow car that is somehow now even slower. Wouldn’t want to drive it with four people in real life.
     
    • Agree Agree x 3
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    FL center caps can fall off now, they are removable in parts selector, and you can put them on EL wheels too but it will look weird because they aren't actually symmetrical like they should be while the EL wheels are. I've seen that these center caps are called "Dekielki" while the EL hubcaps are called G55, so I gave them these names in game.
    asdasddas.png
    Edit: Noticed that all rims were too heavy, fixed, that should help with weight reduction
    --- Post updated ---
    Redone some weight distribution, reduced weight of some suspension components and increased of others (like rear suspension arms) to be accurate with the data posted earlier on the other thread, brakes down to realistic weight, the car is like 8kg heavier but that's fine. Time for editing the beams now.
    ewasdsd.png
    --- Post updated ---
    Is this realistic weight with engine (including all components and transmission), full fuel tank and spare tire? Or do I have to reduce the weight of something in the engine? (Also keep in mind that the weight of the oil in the oil pan is now simulated too)
    asdaaw.png
     
    #183 Agent_Y, Jul 15, 2021
    Last edited: Jul 15, 2021
    • Like Like x 5
  4. EozCompanyCZ

    EozCompanyCZ
    Expand Collapse

    Joined:
    Dec 11, 2016
    Messages:
    196
    Nice work, I’d say that 420 kg is about right the interior and other panels should squeeze into that 180 kg space quite easily.

    The name “Dekielki” is interesting, we’ve got that same word in Czech (dekl, it seems that the poles use the diminutive form, in Czech that would be deklík), I’d imagine that the proper singular noun would be dekiel (I’m too lazy to look it up), since dekielki is the plural.

    The word dekl (or dekiel in Polish) itself just means a cover and is actually taken from German where the word would be Deckel.

    Oh boy, did I go off on a tangent… :D
     
    • Like Like x 3
  5. Xupaun

    Xupaun
    Expand Collapse

    Joined:
    Aug 18, 2020
    Messages:
    760
    Well, in Brazilian Portuguese this makes sense. For example



    This is a "Calota" (hubcap in english);


    This is a "Calotinha" (Centercap in english).

    So, if a hubcap covers the entire wheel, we call it "Calota", if the hubcap has holes for the lug bolts/nuts, we call it "Super calotas", and if it covers just the nuts, or the the center of the wheel, we call it "Calotinha" (diminutive of "calota").
     
    • Like Like x 3
  6. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    I should have checked this yesterday, now we have the opposite problem... The car is too light now.
    sddaasa.png
    With all the panels it's only 500kg, which leaves 100kg to use for the interior, which doesn't really seem reasonable to me. What's worse is that it's really unstable because the body panels seem disproportionately heavy compared to the chassis now... I was about to reduce the weight of them but some are already way too light. So what should I do? The best solution would be checking every single body panel and finding out which ones are too light, so I'll start...
    • Front and rear bumper 6.4kg each, same as Piccolina ones, they are similar size so seems reasonable I guess?
    • Decklid 3.2kg... this one is definitely too light, Piccolina one is 5kg and roughly the same size...
    • Hood 7.65kg, Piccolina one is 6.45, this actually seems to be way too heavy, Piccolina one is smaller overall
    • Doors 8.4kg each, Piccolina ones are 9.3 and are a bit bigger so should be fine I guess
    • Mirrors 1.9kg each, Piccolina ones are only 1.2kg but are way smaller so maybe it's fine? Barstow ones are similar shape, size and weight.
    • Backlight roughly 6kg, rear windows 3kg each, door glass 2kg each, windshield 12kg, this is a mess, idk what here is wrong and what correct but definitely a lot is off
    • Headlights 1kg each, Piccolina ones are the same weight and size roughly so this is fine
    • Taillights 1.88kg each, they are exactly the same weight, size and shape as LeGran ones actually, so accurate
    • Front turn signals 1.4kg each, way too heavy
    So overall some accurate, some too light, some too heavy, some I have no idea, but after fixing all of this it won't add up to the missing weight. Probably this means that the main chassis is like 30-ish kg too light. I really need some clarification for all of this before I continue, and would be nice if someone estimated what the weight of each glass piece should be.
    EDIT: Door panels have 0 weight for now because I have absolutely no idea what to put there, I'll count them as parts of the interior.
     
    #186 Agent_Y, Jul 16, 2021
    Last edited: Jul 16, 2021
    • Like Like x 5
  7. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Why is everyone only liking the post and not replying? I would like some kind of feedback or something, and some info about what the glass weight should be, I want to be certain before I make the weight changes again.
     
    • Like Like x 3
  8. roland91

    roland91
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    210
    I personally like to see your process out in the open in such detail, also like your dedication to this mod despite the rather lackluster model you are using and that's why I give you a like. Unfortunately I really can not help you with anything...
     
  9. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Then I guess for the glass I'll assume the door glass is right and the rest is too heavy, lightening it should make the whole structure more stable because weight distribution will be more consistent. But either way I have to increase the chassis weight by like 10% and also fix the other inconsistencies. Also I need to remember to reduce the fuel tank damping because it became very easy to explode now. Also idk why I always write about the mod in detail, I guess because it's my first time making a full car, not from scratch but still, and I generally like writing too.
     
    #189 Agent_Y, Jul 16, 2021
    Last edited: Jul 17, 2021
    • Like Like x 2
  10. Xupaun

    Xupaun
    Expand Collapse

    Joined:
    Aug 18, 2020
    Messages:
    760
    Well, for the glasses, you can calculate its volume, and density and compare withe the piccolina ones. I believe that the same type of glass need to be equally dense, for example, what's the area and thickness of tise Maluch's Windshield?
     
  11. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Hard to tell the volume when the model is so badly made, and all glass is just flat and one sided with separate flat models for interior, even in official vehicles. But in theory I could calculate its area from the node positions, wouldn't be too precise but at least that's something. Also I think the Maluch windshield would be significantly thicker as it is designed to fall off rather than shatter.
     
  12. Xupaun

    Xupaun
    Expand Collapse

    Joined:
    Aug 18, 2020
    Messages:
    760
    Well, for now until you find the real life specs of the glasses, you can make them the same weight, proportionally, to the picollina ones. For the windshield, since it is probably thicker and heavier than a standard windshield of the same size, you can make it's weight proportional to the Piccolina's, and, maybe multiply by two or three. This may help you for now.
     
  13. EozCompanyCZ

    EozCompanyCZ
    Expand Collapse

    Joined:
    Dec 11, 2016
    Messages:
    196
    Sorry, didn’t have time to write a full answer at the time and then forgot a bit...

    Then Interior will probably weight around 50 kg, so we’ve got about 50 kg to put somewhere. What is the weight distribution of the model at the moment? I’d imagine that the rear portion of the body would be quite heavy (after all it carries both the rear axle which carries most of the weight but also holds the engine and transmission).

    I don’t think that the glass would be much heavier, it’s laminated so it will crack but won’t shatter.
     
    • Like Like x 1
  14. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Idk how do I check precisely weight distribution in this game but I can tell the rear is heavier, I'll figure it out and write a more precise answer. But I think it needs the interior finished first before I compare it with real life data.
     
  15. EozCompanyCZ

    EozCompanyCZ
    Expand Collapse

    Joined:
    Dec 11, 2016
    Messages:
    196
    Yeah, the absence of the interior could throw it off somewhat.

    As for measuring it; using two weight pads should be good enough.

     

    Attached Files:

    • screenshot_2021-07-18_10-59-35.png
    • Like Like x 2
  16. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    That's also what I had in mind, but I had switched to using the debug info instead of the weight pad for a reason. The pad is not always 100% precise, especially in situations like this. It measures weight by the impact of the car's nodes on its beams, so in situations where not all nodes are directly above it but still affect cross-beams of the car which provides a bit of additional force to the bottom, it could be far from accurate. I could simply use center of mass visualisation but that wouldn't give me any numbers, just a point on the car where the center is. Maybe there's another helpful UI app I don't know of.
     
    • Like Like x 3
  17. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
    Expand Collapse

    Joined:
    Mar 30, 2017
    Messages:
    3,253
    you mean this?
    upload_2021-7-21_0-55-18.png
     
    • Like Like x 2
    • Agree Agree x 1
  18. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Ok this will help a lot, thanks!
    As for progress on the mod, currently working on the dummy that you will be able to put in it once the interior is done, which means I'm fixing my old Jbeam I made for it which was my first ever Jbeam, nodes are all good in it but beams needed a lot of fixing on almost all parts, I think it's almost good enough now. No pictures because visually nothing changed, only beam values, there's more damping overall and different stiffness distribution than in the walking dummy mod I made. Later today I'll make a small but needed change in the slots system and post about it.
     
    • Like Like x 2
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Ok so progress update time:

    I tried modelling the P4 type bumpers myself, and they turned out decent I guess. Not 100% accurate but good enough. I made them by modfying the FL bumpers and adding parts of ST ones. These bumpers were on the richest trim of ST, as well as on the richest trim of the Italian version of the car. They are like a transition between ST and FL bumpers and it really shows.
    dadas.png
    dsadaas.png
    Then I did a small change I've been thinking of making for some time. There was an enormous amount of bumpers to choose for the car: ST, ST black, FL, FL body colored, offroad, race 1, race 2, license plates without bumpers, and now P4. So basically a mess. And I thought of solving this by removing the duplicates where the only difference is the color, and instead adding a separate slot for bumper skins. So I did that, and now you have a lot more options for all bumper types too:
    • Normal without skin (with basic PBR support added):
      dasdwdw.png
    • Black paint (the difference between the normal plastic and this is a bit of metallic effect, and it's also darker a bit):
      wsadasdds.png
    • Body colored (of course with PBR):
      asddaasd.png
    • Old (looks faded and grey-ish with way less metallic and more roughness):
      dsadawadwad.png
    And yes this works on all bumpers so you can do this too:
    dasddaadw.png

    I'll later try making bumper guards based on the ones in one of Piccolina bumpers, then back to weight fixing. Btw this is the current weight distribution:
    eeaaas.png
    It's obviously left-biased right now. This is because the spare tire, fuel tank, and heavier part of the engine are on the left. I feel like this is a bit more bias than it should be, I need some info about this.
     
    #199 Agent_Y, Jul 21, 2021
    Last edited: Jul 21, 2021
    • Like Like x 3
  20. EozCompanyCZ

    EozCompanyCZ
    Expand Collapse

    Joined:
    Dec 11, 2016
    Messages:
    196
    That left side bias is probably quite accurate, weirdly most rear engine cars that I can think of have their centre of mass moved quite a bit to the left.

    I really like those new “transitional” bumpers. When the remaster is finally finished, I’ll put them on my custom 126 (which is mostly just a stock EL with few added part):D
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice