Introduction to Vehicle Creation - Feedback Thread

Discussion in 'Content Creation' started by B25Mitch, Nov 26, 2014.

  1. jondfb

    jondfb
    Expand Collapse

    Joined:
    Jun 16, 2020
    Messages:
    116
    Hey i got the colisions working
    i just need help with the texture and the axles
     

    Attached Files:

  2. ThunderPower

    ThunderPower
    Expand Collapse

    Joined:
    Aug 10, 2020
    Messages:
    15
    Hi Johndfb,
    Couldn't texturize successfully with video and explication ?
    And what do you mean by talking about the axes ? Do you mean axles for wheels ?

    A little reminder for texturing, you need:
    -Flexbodies in .jbeam files
    -Texture.png
    -materials.cs (to define the texture and material of the vehicle to the .dae model)

    Feel free to take a look at how files for other mods are organized.
    When doing this, favor mods containing only one vehicle (for simplicity)
     
  3. geilomaticDE

    geilomaticDE
    Expand Collapse

    Joined:
    Apr 13, 2019
    Messages:
    63
    thanks dude 10/10 toutorial
     
    • Like Like x 1
  4. ThunderPower

    ThunderPower
    Expand Collapse

    Joined:
    Aug 10, 2020
    Messages:
    15
    Hello,
    This time I'm making an item for Beamng.
    But I have two or three questions about modeling the .jbeam.

    The project: A Marshall cabinet.
    1960AHW-large.jpg
    Particularities:
    Jbeam in several parts.

    The problem / question: do you have to connect the different jbeam together in Blender or is there another way ?
    The Jbeam: Capture.png The DAE : Capture2.png


    Because when I test the project in Beamng, the game pauses due to instability.

    Capture3.png
     
    #264 ThunderPower, Sep 26, 2020
    Last edited: Sep 26, 2020
  5. jondfb

    jondfb
    Expand Collapse

    Joined:
    Jun 16, 2020
    Messages:
    116
    hey i did everything you said and its still not working is there anything i need to change.
    --- Post updated ---
    if im not mistaken you have to make the jbeam in blender first then do the rest of the modeling
    so for example do your jbeam in blender first then export as a jbeam then finish your modeling as a collada dae. So in this case the jbeam would just be a box
    --- Post updated ---
    if im not mistaken you have to make the jbeam in blender first then do the rest of the modeling
    so for example do your jbeam in blender first then export as a jbeam then finish
     

    Attached Files:

  6. Trophy

    Trophy
    Expand Collapse

    Joined:
    Aug 26, 2019
    Messages:
    1,644
    Do we have to zip the files for it to show up ingame?
     
  7. jondfb

    jondfb
    Expand Collapse

    Joined:
    Jun 16, 2020
    Messages:
    116
    if im not mistaken you have to make the jbeam in blender first then do the rest of the modeling
    so for example do your jbeam in blender first then export as a jbeam then finish
    no but the file path needs to be example/vehicles/example then put all your stuff in it
    here a reference.
    so like this
     

    Attached Files:

  8. ThunderPower

    ThunderPower
    Expand Collapse

    Joined:
    Aug 10, 2020
    Messages:
    15
    Hello jondfb,
    I'm sorry but I couldn't fix your mods ... I couldn't find what is wrong.
    There is probably an error with the .DAE, but I am not sure.
     
  9. XmanMadden

    XmanMadden
    Expand Collapse

    Joined:
    Dec 24, 2016
    Messages:
    5
    I have one question how do i edit base game cars like say i would want to add a light bar to the t seires
     
  10. jondfb

    jondfb
    Expand Collapse

    Joined:
    Jun 16, 2020
    Messages:
    116
    yeah I can help you whats ur discord
     
  11. bendervdb06

    bendervdb06
    Expand Collapse

    Joined:
    May 29, 2014
    Messages:
    152
    Hello for people who have a problem to make appear imported in the game it is necessary to know that there are two methods

    the first one and the .zip format
    the mod must be deposited in the mod/reposetory directory

    to finish or download the mods
    the second for unzipped files
    in the mod/unpacked directory

    this method is the most suitable for modellers.
    because you could modify the jbeam the texture the added mesh of the elements in real time and see the result with the macro "Ctrl+R".
    if the car doesn't appear anymore it means there is an error in a script
    "example a syntax error" in a jbeam
    this is the reason why I advise you to start on an existing jbeam and to modify it little by little and especially think of making backups of your jbeam.
    I hope that these few notions will have helped you for your creations.

    Translated with www.DeepL.com/Translator (free version)

    Bonjours pour les personnes qui ont un problème pour faire apparaitre importé dans le jeu il faut savoir qu'il y a deux méthodes
    la première et le format .zip
    le mod doit être déposé dans le répertoire mod/reposetory
    pour les mod terminer ou télécharger
    la seconde pour les fichier décompressé
    dans le répertoire mod/unpacked
    cette methode est la plus adaptée pour les modeurs
    car vous pouvais modifier les jbeam les texture le maillage ajouté des éléments en temps réel et voir le résultat avec la macro "Ctrl+R"
    si la voiture n'apparait plus c'est qu'il y a une erreur dans un script
    "exemple une erreur de syntaxe"dans un jbeam
    c'est la raison pour la quelle je conseille de partir sur un jbeam existant et de le modifier petit a petit et surtout pensez a faire des back up de vos jbeam
    j’espère que ces quelques notions vous aura aidé pour vos creation !
     
  12. XmanMadden

    XmanMadden
    Expand Collapse

    Joined:
    Dec 24, 2016
    Messages:
    5
    X.Madden#1374
     
  13. bookle

    bookle
    Expand Collapse

    Joined:
    Jan 2, 2021
    Messages:
    1
    Hi! I'm absolutely new to making vehicles. And I'm stuck.
    After I followed the steps on Nodes and Beams, I tried to load it on beam and the game crashed. Did I do something wrong?
    tutorial2.zip
     
  14. umatbro

    umatbro
    Expand Collapse

    Joined:
    May 19, 2014
    Messages:
    52
    How do I create vehicles in Maya?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice