WIP Beta released Mario Kart Map Project Update 6.1 (37 tracks)

Discussion in 'Terrains, Levels, Maps' started by Joobles, May 3, 2021.

  1. RobloxFan2

    RobloxFan2
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    Very nice! One suggestion though, can you zip all of the maps into one? Downloading alot of zips gets kind of annoying...
     
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  2. Joobles

    Joobles
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    yeah, I was actually going to do that in the next update! I thought it would be better if people could just download the ones they wanted but that would become really impossible with 180+ tracks
     
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  3. RobloxFan2

    RobloxFan2
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  4. Joobles

    Joobles
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    Hey, so a new big update was supposed to come out sooner, but my game just completely broke like a week ago and corrupted everything. The game has crashed more in the past week than in the 5+ years of me playing it combined. Luckily, I had finished putting trees in moomoo medows before this happened so I can at least upload that. the version in the main post is updated
    preview2.png
     
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  5. Joobles

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    Huzzah, I found a backup of some of the levels! I'll upload these before my game breaks again and I have to uninstall it again.
    Changelog:
    -Added tracks: Daisy Cruiser (GCN), Daisy Circuit, Baby Park (DS), Peach Gardens (Wii), Dry Dry Desert (8), Desert Hills (Wii), Luigi's Mansion (DS), Wuhu Loop.
    screenshot_2021-07-20_21-41-12.png screenshot_2021-07-16_16-00-22.png screenshot_2021-07-21_01-42-35.png screenshot_2021-07-20_19-09-35.png screenshot_2021-07-15_20-45-36.png screenshot_2021-07-20_17-43-55.png preview2.png screenshot_2021-07-23_15-40-39.png
    -Added trees to MooMoo Medows and Wuhu Town
    -Added normals to Wuhu Town
    screenshot_2021-07-19_17-19-50.png
    -Delfino Plaza trees now stare you down like in the game
    screenshot_2021-07-30_17-03-28.png
    -Delfino Plaza blue awning is now double sided
    Let me know if Luigi's Mansion loads please!! I've remade that level from the ground up 5 times now and I keep encountering the same issue, but I think it might be just on my side. So technically it isn't 100% finished because I literally can't open it but I got it pretty close this time before it started refusing to load.
     
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  6. tang

    tang
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    Could you try to make a version of Wuhu Loop minus the jumps, so it can be used like a semi-proper circuit? i don't know how feasible that is
     
  7. SupraRZ95

    SupraRZ95
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    This is super cool and awesome and seeing more of this is great. But how is this literal stolen content from a multi billion dollar company OKAY, yet a re-make of a old map that no longer works is considered theft? Can somebody point out the difference even when the original creators are credited? Incredibly confusing.
     
  8. Joobles

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    I could do that, I thought the ramps added a bit of challenge in that you had to avoid them but removing them shouldn't be too difficult. I could make it a distant area on the same map or a whole other map
     
  9. Sauberfan

    Sauberfan
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    It is loading for me but in the basement of the house the floor is a bit glitchy otherwise it works well.
     
  10. Joobles

    Joobles
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    yeah, for some reason this time I remade it some of the floor was mud, no idea why though
     
  11. handheldboi

    handheldboi
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    that reminds me that it's going to be hard to tackle mario kart 8 tracks due to anti gravity, also I think you should focus more on tracks than battle courses, and finally, I think that you should add all of the tracks like toads turnpike an moonview highway once you get ai working, great work so far!
     
  12. Joobles

    Joobles
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    Yeah, I haven't had any luck with the anti-grav portions of track or ai yet. Also for the focus thing, I don't really have any specific games/track types that I'm focusing on, I'm just kinda doing whatever I feel like that week. Speaking of which, what tracks would you guys like to see in-game the most besides mk8 courses?
     
  13. handheldboi

    handheldboi
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    other than the ones I already mentioned, coconut mall, the wii version of mario raceway, and neo bowser city
     
    #53 handheldboi, Aug 1, 2021
    Last edited: Aug 1, 2021
  14. handheldboi

    handheldboi
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    also some mario kart 8 tracks like toad harbour and toads turnpike despite still having some anti gravity you don't have to use them so that could work in this mod I think
     
  15. Joobles

    Joobles
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    Funnily enough, I'm already working on most of those! Although they all need alot of work so it might be a while before they come out
    screenshot_2021-07-30_09-21-43.png screenshot_2021-07-15_01-21-54.png
     
  16. handheldboi

    handheldboi
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    that's nice! also I noticed in some maps like moo moo medows you removed ramps so are there some ramps that you are removing in these maps?
     
  17. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    sooo... is there any posibility to turn off the music?
     
  18. Joobles

    Joobles
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    Actually, in MooMoo Medows the ramps are separate objects for some reason so no I haven't purposefully removed any ramps in maps.
    You can turn off the music by hitting f11 then deleting the SFX Emitter. There isn't an easier way to do it sadly
    Sidenote, can you guys check to see if the trees I added are textured? I just opened up my version of Wuhu Town and the trees are orange
     
    #58 Joobles, Aug 2, 2021
    Last edited: Aug 2, 2021
  19. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    Thanks! yeah I get it, it does add to the nostalgia but in beam you spend a whole lot more time on the map then you do in Mario kart so it gets a bit tiring. with that said though you're doing a great job!
     
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  20. handheldboi

    handheldboi
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    I have an idea, for the ds tracks or double dash tracks with ds versions, only use the latest version of it if it doesn't have anti gravity, and if the latest version is the ds one then use the double dash one
     
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