Update News: 1. Audio files completely redone. Thanks to @QWERTY4REAL for giving me a better screen recorder and thanks to @S.Ali.M ( ) for editing them by Adobe Audition app. 2. Now you can adjust the volume of the alarm. 3. Something in the lua files changed.
It already was one of the planned things. I'll release an update soon (maybe at the next week) and this update would be an Ultra Huge update with lots of changes and improvements. I'm pretty sure you will be surprised when you look at the list of changes in the update tab
S.Ali.M updated Burglar alarm system! with a new update entry: Ultra huge update! Using in-game horn, adjustable alarm sensitivity, working for mods and more! Read the rest of this update entry...
S.Ali.M updated Burglar alarm system! with a new update entry: Hot fix Read the rest of this update entry...
Don't forget to read all of these changes, especially the 1st, 2nd, 3rd and 4th one. What has changed? •Important changes: 1. The system works a bit different now. In this version, if you stop the car and turn off the engine, the alarm will not be active. You gotta lock doors to activate the alarm, so don't forget to lock doors This locking/unlocking is a real and physically locking/unlocking (by default) that activates/deactivates the burglar alarm system too. It's still WIP and sometimes it can break the latch of the doors, so I made it selectable and you can choose virtually locking/unlocking in the parts selector, but most of the time, it works good. Also, there's a special support for Jamie599's Openable mod and you can't open doors even with the triggers when the doors are locked. 2. Now it can use in-game horn! It presses the horn key now, so it can use modded horns sounds too. Just select "Horn" in the Alarm Audio slot. Also, it has 2 variables and you can change them in the tuning menu: One of them is how long the horn key will be pressed. For example, 0.5 means the horn key will be pressed for 0.5 second. And the other one is how long it should wait between each horn. For example, 0.5 means it waits for 0.5 second between each horn. 3. Added adjustable alarm sensitivity! It can be changed in the tuning menu: Hint: A value between 200 and 700 is recommended 4. Now it works for mods!!! Btw, the modded vehicle must have navigation unit slot, so it's possible that you can't use it on some mods, but it works on most of the popular mods like ETK w, ETK 1300, Ford Mustang (s550), Gavril B-series, the vehicles that they added by WBIMP mod, Ibishu Kashira , etc. 5. The alarm will be turned on if you break one of the latches. It's customizable in the parts selector. Doors sensor means if you break the latch of on of the doors when the alarm is active, the alarm will be turned on. Same for hood and trunk/tailgate. 6. Removed turning off in 80km/h feature. 7. Removed volume key bindings. Now the alarm volume should be changed in the tuning menu instead using key bindings. 8. The bindings are in the vehicle category now. 9. All of the sounds are .wav now. 10. Fixed some bugs that were causing some errors in the console in the previous version. •Other changes: 11. Increased the quality of the Blip 4. 12. Added a new blip sound. 13. The vehicle uses the hazard lights when it wants to lock or unlock doors. 14. Now there's no "Empty" in the Blip Audio slot because it's a core slot now, if you don't want to have blip audio, select "No Blip" in the Blip Audio slot. 15. I edited the warning signal codes and it works flawlessly now. (It sometimes couldn't turn off the warn signals in the previous version and now it's fixed) 16. Fixed lots of bugs. 17. Updated the all of the configurations and thumbnails. The thumbnail of all of the configs is this: 18. I changed the bindings names and the name of the alarm (in the jbeams) for some reason, so if you made some custom configurations that they use this mod or you made a custom control key for the bindings, you should make them again. Sorry! Help needed: If you record some videos about this update, I'll be really thankful.
S.Ali.M updated Burglar alarm system (Works for mods!) with a new update entry: Huge update Read the rest of this update entry...
Do you mind if you add this specific burglar alarm sound? --- Post updated --- Do you mind if you add this specific burglar alarm sound? --- Post updated --- Can you add this alarm sound?
What are all the mods that this mod adds configurations for? I have a glitched car in the vehicle selector that's just titled "hatch" because it's probably for a mod I don't have.
Hey, i have an idea to improve the Realism to this mod, when disarming the Alarm System wouldnt it be cool to have Welcome Lights? For example like shown in this video:
Oh ok, well I hope the mod gets updated soon to remove that and add a configuration for the remastered covet
could you add this other multi sound car alarm skip to 2:48 and thats the alarm i want to be added its okay if you dont but just asking
Doesn't work for me anymore, like i can activate it but there is no sound, already tried clearing the cache. Can someone help me?
Same over here, I'll check the mod files to see if what's wrong with it --- Post updated --- It works, it's just that the alarm doesn't loop for some reason I found out that the siren isn't playing
I tried to put on the alarm but it doesn't play when the car got crashed i already put the sensitivity to the lowest. Can anybody help?