WIP 360 Trailer **ALPHA Release**

Discussion in 'Land' started by SpaaaaaaceMouse, Apr 28, 2020.

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  1. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    I haven't quite figure out the standard mod folder structure, so you decompress the zip and drop it in the 'mod' folder. 'unpacked' should go in mods.
     
  2. 2004AudiA41.8T6Spd

    2004AudiA41.8T6Spd
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    How do you do decompress the zip[
     
  3. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    You can literally load into it from windows explorer. you can also do it from 7Zip.
     
  4. NOCARGO

    NOCARGO
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    Stock 200BX, yellow, maybe not the best choice :p
    It's great fun though ! Takes some effort to get all vehicles set up (without damaging).
    A suggestion would be a few centered nodes on the trailer floors for easier node coupling so the loads (and cars) can be anchored more easily.

    1.png 2.png 3.png
     
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  5. Franz027

    Franz027
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    Seems strange, difficult and nice!
     
  6. NOCARGO

    NOCARGO
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    deleted - nvm Thought I was at CS :p
     
  7. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Hunh. didn't even think of sticking nodes on the load floor. except for the trailer pivot, connecting nodes usually generates explosive results for me. :D

    The short-bed truck with a rollbar seems to properly support cars up top decently.
     
  8. jecoyud1905

    jecoyud1905
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    YAAAAAAAASS ITS OUUUUT YEEEEEEEE
     
  9. HJBold

    HJBold
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    I'm really confused with how to install this?
     
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  10. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    You unzip/decompress it and drop it in your games mod folder. not the appdata beam folder mods usually download to. I'm probably gonna do a 2nd alpha update in the next few days, i'll figure out how to do a standard zip drop in.
     
  11. NOCARGO

    NOCARGO
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    Hey, I cleaned up your mod folder a bit to make it a compressed folder, as I don't like unpacked mods in my folder. There's nothing wrong with it though, it's just that I need order in my folders as I mod quite some stuff myself. I just couldn't get the default thumbnail working and I'm baffled why so.. Anyway, if you want I can post the zip file and you can pick it up from there.
     
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  12. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Yeah, I'd appreciate that. that's yet another thing about this process that seemingly isn't documented anywhere. lol
     
  13. gerardjefferson

    gerardjefferson
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    BRUH. while i really like what you got going on here, and i appreciate the work you have put in to it, i'd love to see that grand prix developed into a working gtp with some sicknasty parts.
     
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  14. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    It's coming. I wanted a simpler project to start on. there's no proper interior or anything but the exterior shell for it so It'll be a bunch of work to do all that.
     
  15. NOCARGO

    NOCARGO
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    Here's the zip file I made to use it :)
     

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  16. MakPro

    MakPro
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    I downloaded it and put it in the repo but it's not in there like in the vehicle spawn menu.
    Can anyone help me?
     
  17. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    Hunh. pretty sure i tried that folder layout... of course it works NOW... :D

    Alpha 2 is up. New central attach nodes and a few other improvements.

    ANYONE WHO'S HAD TROUBLE INSTALLING THIS, It should now drop in and work in either Beam mod folder.
     
    #57 SpaaaaaaceMouse, Jul 31, 2021
    Last edited: Jul 31, 2021
  18. MakPro

    MakPro
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    How do you use it
     
  19. SpaaaaaaceMouse

    SpaaaaaaceMouse
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    You have to use the node-grabber and middle-mouse button to manually connect the lowest node on the front to whatever car your towing it with. There will eventually be cars that will connect it with just the L key, but they're not done yet.
     
  20. The Fazbear King

    The Fazbear King
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    very cool
     
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