WIP Wild West Motorsports Offroad Track (Lidar)

Discussion in 'Terrains, Levels, Maps' started by nachtstiel, Aug 4, 2021.

  1. nachtstiel

    nachtstiel
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    I am following up my previous map by continuing with Short Course off-road tracks. This time, a track featured in other games I've played, but created using LIDAR data.

    A short video of a few laps

    Why this track in particular?
    • I wanted to make a track that was not too complex (looking at you, Lucas Oil Speedway) and was different from the previous course.
    The track uses the same groundmodel as my previous course, so it is ready for ai "racing" without sacrificing the muddy feel of the track too much.

    Screenshots:
    preview.png preview2.png preview3.png preview4.png BeamNGdrive-0234112530-RELEASE-x648_11_20214_10_03PM.png BeamNGdrive-0234112530-RELEASE-x648_11_20214_09_52PM.png BeamNGdrive-0234112530-RELEASE-x648_11_20214_25_50PM.png

    To Do:
    • Backdrop
    • Scenarios
    • Time Trials
      • There have been several configurations for the course, including a few that involved scaling the hill near the staging path and boulders near the finish line.

    Update 1:
    • Added more terrain painting
    • Added a few structures
    Update 2:
    • More terrain painting
    • Changed the terrain paint to a satellite image
    • Changed ai pathing
    Update 3:
    • Cut out fog
    • Added vegetation
    • Changed asphalt parking area to gravel
    • Painted terrain more fully
    • Switched trail terrain from Race Mud to Dirt
    • Added tracks on the trails
    • Added barriers to the parking area
    • Fine-tuned terrain on some of the trails to make them more driveable
    • Found a (very basic) hill climb area
      • I will probably add it as a scenario
    Update 4:
    • Cleaned up the terrain a bit
    • Set a new spawn point
    • Put down a path from the staging area to the track
      • This may not be 100% accurate, I was following a video I found that had the racers line up and follow this path
    • Added better preview images to spawn points
    • Significantly reduced file size
    Update 5:
    • Added marking flags to hill climb area
    • Added hill climb spawn
    • Added time trial for the main course
    Update6(08/16/21):
    • Added a sick ramp
    • Fixed terrain file error
    • fixed the collision mesh for the concrete barriers
    • minor terrain touchups
     

    Attached Files:

    #1 nachtstiel, Aug 4, 2021
    Last edited: Aug 17, 2021
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  2. nachtstiel

    nachtstiel
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    I made some progress today with updating the terrain painting and adding some buildings. Being in the middle of a desert means there is not much scenery, but I'll fudge it a bit to be more interesting.

    I haven't shown this yet, but here is the progression from a bird's eye view:
    BeamNGdrive-0234112530-RELEASE-x647_27_202112_03_41PM.png
    BeamNGdrive-0234112530-RELEASE-x647_30_20211_22_15PM.png
    BeamNGdrive-0234112530-RELEASE-x648_4_20215_00_55PM.png

    Here are the building additions:
    BeamNGdrive-0234112530-RELEASE-x648_4_20215_02_02PM.png BeamNGdrive-0234112530-RELEASE-x648_4_20215_02_26PM.png
     
    #2 nachtstiel, Aug 5, 2021
    Last edited: Aug 5, 2021
  3. SupraRZ95

    SupraRZ95
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    Which course is this? I live 20min from the one in/near phoenix. This one looks different, a lot.
     
  4. nachtstiel

    nachtstiel
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    This is the one in Sparks, Nevada
     
  5. SupraRZ95

    SupraRZ95
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    Makes total sense! Keep up the hard work!
     
  6. nachtstiel

    nachtstiel
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    I updated the ai pathing and added a satellite image as the terrain paint as well as painted more of the trails and parking lot.
    --- Post updated ---
    I actually considered the phoenix one while looking for new tracks. This one only won because it was in a few games i played
     
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  7. nachtstiel

    nachtstiel
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    Update:

    Added barriers to the parking lot areas
    Planted some vegetation
    Replaced the satellite image with other textures
    Changed the terrain from Race Mud to Dirt on the non race areas
    Added tracks to the trails
    Changed the Asphalt in the parking area to gravel to match real life, but kept it in front of the stands where there is concrete
     
  8. OC nightflyer

    OC nightflyer
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    Not sure if it's just me but When I initially spawn onto the map my vehicle falls right through, there's a little bit of content there but no ground. ?? At first I thought the Y2K bug mixed with the corona virus and got my computer but i was wrong??
     
  9. nachtstiel

    nachtstiel
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    You probably have to clear the cache for the level. Especially if you downloaded the first version I uploaded since I completely redid the terrain block.

    The temporary files would be in the same general area as your mods but in "0.23/levels/wildwestmotorsports" and "0.23/temp/levels/wildwestmotorsports"
     
  10. HeepXJ40

    HeepXJ40
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    a real prerunner track... this looks awesome keep it up
     
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  11. zwiebel567gurcke

    zwiebel567gurcke
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    this gives me wreckfest vibes
     
  12. Kirby_49

    Kirby_49
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    can't get this to work, i've tried to clear cache, remove any traces of the map. yet the ground is always non existing
     
  13. OC nightflyer

    OC nightflyer
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    Same as above
     
  14. STICH666

    STICH666
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    Hell yeah man!!!! As soon as I saw a trailer for it for iRacing I knew this place would be perfect for BeamNG
     
  15. nachtstiel

    nachtstiel
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    I apologize, it appears that I forgot to change the directory of the terrain file in the editor. Thank you for letting me know it was still not working. The version up now has the corrected files
     
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