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0.23 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.

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  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    And they should fix the bug where input is still being detected while a mod is getting packed, I assume that's how I accidentally almost deleted my mod update, and previously I deleted a lot of other people's mods I had from my repo by accident while waiting for mine to pack
     
    • Agree Agree x 3
  2. robert357

    robert357
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    I don't remember this grey thing in Lucera on Italy or at least it didn't stick out so far to the road.
    screenshot_2021-08-11_17-31-34.png

    Also there is one thing that annoys me in parking brake. When we spawn a car, parking brake will automatically engage. When we press gas pedal it will automatically disengage and later this wont happen again until we respawn a car. However, if we manually turn off hand brake before we pushed gas pedal it will automatically disengage later when we turn on manually handbrake and push gas pedal.
     
    • Agree Agree x 8
  3. Agent_Y

    Agent_Y
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    YES THIS, it's really confusing and annoying
     
    • Agree Agree x 9
  4. XtremeMan

    XtremeMan
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    I will add a little bit about the handbrake, if you change any part of the car, handbrake will automatically disengage.
    If I'm not mistaken, before this update, after changing the part, handbrake was always engage.
     
    • Agree Agree x 3
    • Like Like x 1
  5. vmlinuz

    vmlinuz
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    upload_2021-8-12_17-45-21.png

    Missing face behind Vivace front fenders
     
  6. Diamondback

    Diamondback
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    BeamNG Team

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    I'm not quite sure I understand what you mean, can you maybe show a video of the behavior?
     
  7. Spython

    Spython
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    What they mean is that when they use the permanent parking brake, it will release when pressing gas pedal if they did not press gas pedal before releasing the temporary parking brake that gets activated when you spawn / respawn your vehicle. I've also experienced that before
     
  8. Andryusha

    Andryusha
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    and when hitting any buttons related to all mods - such as delete/activate/update all repository mods
     
  9. robert357

    robert357
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    I have muscle memory to turn off handbrake before I start moving from older Beamng versions. Unfortunately this usually will screw me up later because of that one annoying bug. Tbh I would prefer to have option to just simply turn off that automatic handbrake disengage feature.
     
    • Agree Agree x 2
  10. LaGGeR13647

    LaGGeR13647
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    When you start the game with the selected Russian language for input (screenshot), many hotkeys break
    For example, for flashing the high beam, turn signals (the turn signals themselves do not work, but when you turn on the emergency signal and turn the steering wheel-they work until the car restarts), as well as for creating new hot keys
    This is not the first update such a problem, safe mode and a clean install do not help
     

    Attached Files:

    • upload_2021-8-15_1-53-39.png
  11. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    same issue here
     
  12. umustbeloggedintododat

    umustbeloggedintododat
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  13. Agent_Y

    Agent_Y
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    BeamNG Team

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  14. Agent_Y

    Agent_Y
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    On the box utility trailer, the rear brakes don't work, because the rear wheeldata cancels out brake properties AFTER the brakes are loaded. It would make sense if the front and rear brakes were separate but they aren't. This might be the case for more trailers too. Either the brake cancellation needs to be removed from wheeldata or the brakes have to be separated.
    EDIT: This trailer also has no shock models despite having shocks simulated in the suspension Jbeam.
     
    #1094 Agent_Y, Aug 16, 2021
    Last edited: Aug 16, 2021
  15. MultiGamerClub

    MultiGamerClub
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    23MB update, neat.
    --- Post updated ---
    Not even sure if its a bug or what not, but entering the editor with CTRL+F11 and exiting makes the entire HUD just dissapear.. And yes, ive tried using F12 / F5 to reset it but it does nothing.
     
  16. SgtBreadStick

    SgtBreadStick
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    Is it normal for the update to come through as 23GB (yes GB...)? It's only downloaded a small amount (which is almost 20x bigger than the actual update size) but most of the update is disk only which is quite strange. Have also checked with file integrity on Steam and it said all files were validated.

     
  17. Ganja_Hotdog

    Ganja_Hotdog
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    Across the street from the church on East Coast USA you can drive through the "Novel-List" bookstore shop window. Only the one to the right of the door at a speed of about 20-30mph
    upload_2021-8-16_10-54-26.png upload_2021-8-16_10-56-38.png
     
  18. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    im getting this problem, have had it since the 0.23 update. done 2 clean installs, cleared the cache multiple times and still its coming back. can I please get help?
    1.jpg 2.jpg
     
    • Agree Agree x 2
    • Like Like x 1
  19. IllinoisMan1980

    IllinoisMan1980
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    You can't get help, nor me. A lot of graphic bugs appeared after 0.23 and i reported them a lot. Devs fixed one of them and didn't mention it in patch notes.

    They either don't know what to do with it (and should say something like: "Yeah, we know, these are tough to fix") or they don't give a shit (which i wouldn't understand at all).
     
    • Like Like x 1
  20. FFIVGUY

    FFIVGUY
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    And also not every player gets the same graphical issues. For example I have max graphics set with dynamic reflection and I don’t have that issue
     
    • Agree Agree x 2
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