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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. General S'mores

    General S'mores
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    upload_2021-8-15_18-32-53.png
     
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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Ever wanted asymmetrical wheels on your trailer? No? Too bad, you are getting them anyway because it's the only way I can get them to work if the trailer is part of the car in the slots system. I know it's a big mess but due to the way tow hitches are positioned on cars the wheels would spawn in different spots depending on the car because of the offset settings the devs used there, so I had to use another technique for wheels offset which requires making stuff asymmetrical.
    asdsdas.png
    It means I have to copy+paste some wheels and tires and make them asymmetrical. I'm only porting 4-lug steel wheels for now, no car specific, alluminum, race, rally, drift, drag, etc. They make no sense on a trailer anyway.
    Maybe later when I have a lot more time, I can add asymmetrical wheel hub swaps for my first mod, but I would have to port all wheels in the game to that. I need to finish this trailer mod first, and it's maybe 10% done, probably less.
     
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  3. Franz027

    Franz027
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    Nice!
    Seems fantastic ^^

    How's going Hubcaps job?
     
  4. Agent_Y

    Agent_Y
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    I don't think they will have hubcaps, trailers usually don't have them
     
  5. Franz027

    Franz027
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    No, not for trailers
    i was taking about a work for hubcaps for cars
     
  6. Agent_Y

    Agent_Y
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    I'm not making any hubcaps for cars, I'm not even making any car wheels, these only work on my trailers
     
  7. CaptainZoll

    CaptainZoll
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    It turns out making suspension in Jbeam is like making suspension in real life, half of the process is figuring out where that annoying banging noise is coming from...
    upload_2021-8-16_22-40-57.png
     
    • Agree Agree x 14
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  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Can relate 100%
     
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  9. Franz027

    Franz027
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    If i'm not wrong, In previous posts, you were makinga mod which anyone can put for example:

    • Front left hubcap
    • Front right hubcap
    • Rear right hubcap
    • Rear left hubcap
    Idk if i'm right or wrong =(
     
  10. Agent_Y

    Agent_Y
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    It only works on trailes, not cars. And hubcaps on trailers make no sense.
     
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  11. Franz027

    Franz027
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    Oh ok. sorry
     
  12. @op@

    @op@
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    can relate. especially on the irl part:p:mad:
     
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  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    What I have so far in the trailer mod:
    • 2 trailers, utility small and utility large, available on any vanilla car, should also work on most mods that have tow hitches if they are set up properly, will test this on some more mods
    • 2 attachment options: by coupler like a normal trailer (has to be reattached after each reset) or by beam like a car part (attached by default but can't be detached)
    • Silver skin for each trailer
    • Suspensions with asymmetrical wheels support, you can change each tire pressure separately, have every wheel or every tire different, etc.
    • 9 wheel options in 4 sizes, 3 tire options on average for each
    • No loads yet, planning to add more trailers first, planning also T-Series support with its truck trailers
    asdadd.png
     
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  14. JsZ

    JsZ
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    Banned

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    screenshot_2021-08-16_19-49-39.png
     
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  15. MrCin

    MrCin
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    • Agree Agree x 5
  16. Alieu

    Alieu
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    Dec 30, 2017
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  17. DomAviation

    DomAviation
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    omg js zee is returneded!!!1!1!!!1!!
    anyway when is zephyer etk aibag reles
     
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  18. moses72

    moses72
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    yay jsz bacc
     
  19. Penguin72

    Penguin72
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    • Agree Agree x 2
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  20. Franz027

    Franz027
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