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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Franz027

    Franz027
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    In sense, in which car (Opel or Vauxhall?)
     
  2. Jakux

    Jakux
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    ahh, english
     
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  3. Nekkit

    Nekkit
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    untitled2.png untitled.png
    Finally happy with materials
     
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  4. SKB

    SKB
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  5. Ezo

    Ezo
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    I wanted to bake textures for it but I think i left it there a bit too long, it grew!
     
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  6. Nekkit

    Nekkit
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    two ticos?
     
  7. Ezo

    Ezo
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    Mira and March
     
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  8. Acrain7

    Acrain7
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  9. Zero

    Zero
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    Omg, a micra! It was my first car, I really miss it :C
     
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  10. JsZ

    JsZ
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    Banned

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    is it a forester? yes. do i care? no.
    screenshot_2021-08-18_01-07-35.png
     
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  11. SKB

    SKB
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    • Agree Agree x 1
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Fully customizable caravan in parts selector, you can remove any part. 16 options for wheels in 6 sizes and 3 tire options for each on average. You can remove the roof and make it convertible, or have only 1 wheel on it, etc.
    sdasd.png
     
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  13. Gregory TheGamer

    Gregory TheGamer
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    That's a huge list. Beware of the maximum slot number of about 250 though. Ran into this once and it was such a bummer... Unless the devs patched this already but I doubt it.
     
  14. CaptainZoll

    CaptainZoll
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    doing some all important "testing"
    screenshot_2021-08-19_00-07-10.png
     
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  15. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I had no idea that's a thing, but well, not my problem if someone decides to use the caravan on the Gavril Vertex or something, I'll note this in the mod description on repo
     
  16. Gregory TheGamer

    Gregory TheGamer
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    It's a per vehicle basis from what I could tell in the past. 250 slots per vehicle. It's a lot until everything's modular.
     
  17. Agent_Y

    Agent_Y
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    BeamNG Team

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    So if it's in the common folder then it will still work? Because it is
     
  18. Gregory TheGamer

    Gregory TheGamer
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    The common folder technically isn't a vehicle so it's completely dependant on what vehicle the common parts are used on.
     
  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    What exactly happens when the limit is reached? I've added as much stuff as possible to the Gavril Vertex including the trailer, using the parts that have the most slots, and so far I only reached the flexbody limit (which makes some parts invisible)
     
  20. Gregory TheGamer

    Gregory TheGamer
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    The vehicle refuses to load and the console shows a slot overflow error.
     
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