"More Realistic Testing"

Discussion in 'Ideas and Suggestions' started by Nate2826, Jul 29, 2014.

  1. Nate2826

    Nate2826
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    72
    I got to thinking i know i never post anything but here is just an idea, BeamNG is a "car crash game/simulator", why not add in some test dummies so they have some sort of force readings and add in airbags and belt restraints. so anyhow that was my idea so lets have fun with beamng :cool:
     
  2. WrongBrothers

    WrongBrothers
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    311
    Interesting idea, but you're not the only one who's suggested this. There must be at least 20 threads about this. There's a reason the first guideline for posting is to search.
     
  3. raiderfan

    raiderfan
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    145
    Also beamng isn't a crash simulator.
     
  4. Whippy

    Whippy
    Expand Collapse

    Joined:
    Dec 28, 2013
    Messages:
    172
    Your right! BeamNG is a rip off of Call of Doooty! there are no such things of cars what so ever! -_-
     
  5. RedBolide

    RedBolide
    Expand Collapse

    Joined:
    Apr 22, 2013
    Messages:
    362
    Well, he's actually right. It's a physics simulator. Crashing isn't the only thing simulated in BeamNG (although it's arguably the coolest). Anyway, back on topic, having things like seatbelts and dummies might be cool, but only after the main physics have been perfected. I'd rather have the team spend time improving the simulator, adding game modes, and creating more content. The other stuff can come later. As for airbags, that's a horrible idea. Every time you hit a hard bump or slam another car, the airbags would deploy. As someone who drives a lot in first person, I don't want to have a massive marshmallow blocking my screen. Plus, accurately simulating an airbag would be pretty difficult.
     
  6. Potato

    Potato
    Expand Collapse

    Joined:
    Feb 19, 2013
    Messages:
    1,159
    Once airbags deploy, they deflate pretty fast. It wouldn't block your view but it'd flap around when the wheel is turned, if it's simulated to that level. I think airbags would be really cool, but maybe with a setting to disable them. I'd say they're a pretty long way down the road, if ever.
    I don't really mind it. There's stuff that needs attention sooner than airbags do.
     
  7. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,083
    actually, beamng isn't a crash simulator, it's a soft-body physics simulator, the phenomenal crashing just happens to be an awesome side affect of being soft-body
     
  8. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    Hell, I wouldn't mind if the final game didn't have anyone in the seats. No blood or gore for this guy. Just want to drive and wreck cars.
     
  9. Chernobyl

    Chernobyl
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    625
    USE THE SEARCH BAR FGS
     
  10. Nate2826

    Nate2826
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    72
    this threads done, delete please
     
  11. HellShell

    HellShell
    Expand Collapse
    duplicate account of banned user AwesomeSauce

    Joined:
    Aug 7, 2014
    Messages:
    25
    this is a bad idea bcause it would be hard to implement and it would be hard to simulate with the engine to have crash test dummies and a windshield that works using the physics engine for physics simulation of the crashing and suspension
     
  12. Chernobyl

    Chernobyl
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    625
    What on earth was just said.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice