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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Littleturdlet

    Littleturdlet
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    screenshot_2021-08-29_10-40-58.png
     
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  2. TWilliams458

    TWilliams458
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    Bit OT, but what you drive? Few of my boys are in Grafton locked down by Afgladysstan (only Aussies will get that)

    Thinking I might start modding myself, anyone know a good place to buy a complete S13 and 180SX model? There’s heaps being made rn I know but I’m kinda bored waiting for them lol
     
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  3. Zappymouse

    Zappymouse
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    Hey mate, don't talk shit about Gladys BereTHICClian, she is our one true lord and saviour... By having a hand in the bungled vaccine rollout, letting the entire state fall into a covid hole, advocating the sale of state-owned assets abroad, associating with the coal cartel's stranglehold on the Australian government, funneling government funds into private interests, blowing out the Sydney Light Rail network budget and deadline by an order of magnitude, among a dozen other cockups.

    And showing up on telly with a red hot hickey the absolute minx.

    Anyway.

    My daily is a Passat R36 wagon, my garage queen is a built and NB8B swapped NA MX5, and my project is a very dirty PS13.

    Honestly, modelling and texturing is the easy part of getting a car in-game. Starting off with a 3d model isn't like getting a big leg-up in the process; a lot of it is building the n/b (node/beam) skeleton correctly, getting the driving dynamics right, getting the crash behaviour right, and making both sides of the coin play together nicely through a lot of trial and error. You can also sort out some LUA scripts to make the car do freaky things if you're one of those types.

    I'd start small and get a conceptual understanding of how the system works before starting with a car. The fundamentals aren't difficult to grasp, and scales very well, like Lego. Finnicky, temperamental, explosive Lego where you also have to build the blocks yourself. It will be a guaranteed stillborn project if you jump straight in the deep end.

    Speaking of stillborns, here's the S13, and some more screens of the car-to-be-named. Added the f/bar reinforcement and tidied up a bunch of geometry for the front end. Blocked out the taillight assemblies, started the bootlid aperture gusseting for the rear, and tweaked the proportions and surfaces here and there.

    ps13.png

    radspt_detail_0.png boot_gusset_0.png
     
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  4. adrian2013

    adrian2013
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    Some more fudgery that I've been working on since my pc is back up and running
     

    Attached Files:

    • screenshot_2021-08-27_09-39-54.png
    • screenshot_2021-08-22_14-34-46.png
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  5. LJ74

    LJ74
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    xrfront.png xrside.png xrrear.png
    Been working on the lights and backsides on panels to get it ready for UVing.
     
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  6. angelo234

    angelo234
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    BeamNG Team

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    The engine sounds have definitely improved over the years, but I personally feel they can still be improved. And so I decided to try and make my own.

    V6


    V8
     
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  7. Zero

    Zero
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    they sound a little... off? I don't know how to explain. Doesn't sound like an engine, maybe it's the pitch.
     
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  8. Just Timepass

    Just Timepass
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    • Agree Agree x 1
  9. Agent_Y

    Agent_Y
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    BeamNG Team

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    Sorry but neither of these even sounds like an engine, it probably can be fixed easily but right now they are not the best. No idea what is off but just engines don't sound like this.
     
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  10. CaptainZoll

    CaptainZoll
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    are these entirely synthesised? if so, that's quite impressive!
    I think the reason it sounds off may be that the whole thing needs to be blended together with some reverb to take the hard edge off it, sort of simulating the slightly delayed reverberating through the exhaust and chassis which you normally feel.
     
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  11. SuperAusten64

    SuperAusten64
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    screenshot_2021-09-02_00-02-13.png
     
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  12. Just Timepass

    Just Timepass
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    Mr Beast approved it for his next challenge. Btw, it best weirdo car ever. Keep it up.
     
  13. Zero

    Zero
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    • Agree Agree x 1
  14. Inn0centJok3r

    Inn0centJok3r
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    ADBFDF49-B331-483A-8CB0-316A5EA31914.png 3BAA7FD5-72EB-4F16-92A3-C907D333BBD5.png
    Just gonna drop this here
     
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  15. Just Timepass

    Just Timepass
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  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    • Agree Agree x 4
  17. Franz027

    Franz027
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    What is this??
    --- Post updated ---
    Love this =)
    --- Post updated ---
    Amazing!
     
  18. Inn0centJok3r

    Inn0centJok3r
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    It has the front Gavril badge because I don’t want to copy paste the rear logo as it has no UV map yet. Doing it later will save me UV mapping it twice and make sure they look identical
     
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  19. angelo234

    angelo234
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    BeamNG Team

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    Yeah these are synthesized from a single cylinder engine exhaust sample. I thought the V6 engine wasn’t too bad but yeah I thought the V8 was meh. This is my first time creating engine sounds and working with a synthesizer so I was just doing a bunch of trial and error attempts since I don’t really know what I’m doing and these were like the best ones I could make of the attempts ;) But I’ll look into reverbing it and other things to make them sound better and learn more about synthesizing sounds.
     
  20. General S'mores

    General S'mores
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    Sep 15, 2013
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    Decided I'll showcase how much progress I have on the Paradiso here:
    upload_2021-9-2_18-27-49.png
    upload_2021-9-2_18-28-36.png
    upload_2021-9-2_18-29-10.png
    upload_2021-9-2_18-29-52.png
    upload_2021-9-2_18-30-15.png
    upload_2021-9-2_18-30-49.png
    upload_2021-9-2_18-38-44.png
    upload_2021-9-2_18-39-56.png
     
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