ok so i have a car mod that someone else made i put it in blender to fix the dislocated bumper and fenders but for some reason when i go back into beamng the updated model does not show i put the model back into the files and it wont change its like its taking the model from somewhere else and i have no idea why and it has missing textures
Check the model origins locations... the origins might not be at 0,0,0 and that could be throwing your ingame model off.
what do you mean at 0 wait you mean in like in blender it has to say 0 right --- Post updated --- ok it lines up but now it has a no material thing
Make sure the material is set in blender. Select the moved bumper and apply all transforms, it’s some button I forgot, Google it
i figured out how to apply it just the material that needs to be fixed --- Post updated --- all i need is textures --- Post updated --- it has pbr textures but they dont show up --- Post updated --- it has all the files but it says no texture --- Post updated --- how do i know if the material is set?