Hello everyone. Since there was a recent graphics update, I would like to see a volumetric lighting system in the game, and also would like to see realistic sky maps. It would also be nice to add anti-aliasing in addition to SMAA and FXAA to the game, and add ambient shading methods besides SSAO, such as HBAO + or VXAO. I'm not really sure about VXAO, maybe the Vulkan API will support it.
I'm looking forward to better graphics too. All in good time The game is slowly getting there. They've recently introduced PBR materials, so I see the visual aspect of the game improving massively over time. The experimental Vulkan support should hopefully bring in some optimisations and even better cross compatibility with other operating systems in future.
If we do get this maybe maps like American Road or Dry Rock Island will look more like it's children (Jungle Rock Island, WCUSA)