Hello all. On this moment I working on Nissan Terrano WD21 mod. This is my first mod for BeamNG but I planned make this mod as high quality as I can. UPDATE 1.0.91b Changelog: Fixed rear glass opacity texture. Fixed yellow/blue coltriss error with AJ Limited/Aftermarket bullbars. Current issues: In some cases applying the brakes while standing on some surfaces can cause the front wheels to spin (mostly on offroad wheels). Rear frame part (where suspension mounted) is to stressed. Body mount to frame is very wierd (not have enough stiffness). Speedchime and turnsignal sounds can be heard from outside. In case of reloading (via R) when speedchime is enabled (more that 115km/h) it dont disabling (for fix - reload car via Ctrl+R). Download: https://www.beamng.com/attachments/terrano_1091-zip.1011421/ Alternate download: https://drive.google.com/drive/folders/1489ipkyMwqLgldsZH222nKQAsSu9eJow?usp=sharing Planned: 1. VG30E engine. 2. Visual part of engine tuning. 3. More OEM parts (from JDM, USDM and EUDM versions). Credits: Me - All 3D, materials and JBEAM work. hyudin32 - help with visual model in original version (for AtCCTG) ATV75 - Help with documentation, photos, consulting about technical questions and access to IRL prototype. savav - Consulting about JBEAM and materials. mysterycat69 - headlight and taillight materials help mike94 - odometer script _N_S_ - help with inclinometer and overdrive scripts schumacher - for speedchime script ...not final list... Some screenshots (thanks to my friend).
This looks promising, also maybe a Kingcab D21 model later on in the future? The TD25, TD27T is such a great and reliable engine
The Pathfinder is what Nissan called the WD21 Terrano in the NA market. That's why they look the exact same