I think that's because of how small the node weight numbers have to be for the wigeon to make for a realistic weighing car. The smaller the node weight gets the more unstable the whole structure gets.
Then they could reduce the amount of nodes overall to have a higher weight per node and also bigger distance between nodes which would also help stability, the only downside would be that it could bend weird
Some more details in need of correction (and some others I've just noticed but I'm not sure if they're intentional or not)! 1) The Gavril Bluebuck Drag spawns with a fully-dressed up interior while normally it shouldn't! Every other Drag car has its interior stripped and has a Race Bucket driver's seat but the Bluebuck Drag is the exception! 2) The information cards of the Bolide 320 and 350 have wrong 0-100km/h times (7.1sec for the 320, 8.9sec for the 350, while I'm certain that it's the other way round)! 3) Since I mentioned the Bolide, I noticed a new part in its loading screen I actually find nowhere in the Parts Selector: the colour-coordinated part on the side gills, between the side windows! Actually, I had seen a hint of this part in a certain shot in the "Remastered Industrial & Port map" video a year ago, but now, in the loading screen, it's seen very clearly! I'm not sure what this means! 4) The Street Tuned variant of the Sunburst has the Roof Rack mounted! Is this intentional? I mean, it has custom parts on it but has the customization reached such a personal level? If anything, it seems a bit weird for such a version, with enhanced road-holding abilities! ;-P
4: Roof racks are the style these days, so its not uncommon to see on a street build. 3: As for this, that's a teaser.
3) Ohhhhh, I got it!! Something good is on the way!! 4) Dunno, maybe I haven't followed tuning culture all that much lately!! Thank you!!
Noooo nononono, this isn't a teaser, see what Stoat said about it: https://www.beamng.com/threads/civetta-bolide.136/page-25#post-1339508
Although I truly love this sim, I had no idea about this, so thank you very much! Reminded me of looking more in-depth when searching for information!
with traffic on the map of Italy in large cities, according to the type of chita verchia castafelo norte, the electrospelometer lags for all cars that have it, the game itself does not lag only the electrospidometer with a sharp increase in the arrow top if it rises smoothly does not lag on other maps there is no such thing.in Italy in some places the port sometimes castafelo and portino it does not lag but if you leave the port to the city the electrospidometer starts to lag the operative memory goes down to 2 3 GB in the best case 4 machines 12 16 GB 2666 2 x8 g
2 Issues I have noticed during the creation of my map: 1. Imposter textures appear to generate incorrectly when using PBR materials, as in: The actual texture gets generated, but it's simply black. What it should look like: What it looks like (You can also see traces of problem 2 here): 2. Opacity maps do not affect shadows, meaning that (for example) leaf shadows look like this: I'd just like these fixed so that I can carry on with my map
Could you add some kind of indicator of Pigeon front brake fading? Because the UI doesn't work when you have 3 wheels.
I think this is a bug ,because there was one video of a blogger with a vivace car where this electrospidometer is installed,he started in the port and went to the city where he starts lagging with me, he does not lag, but the traffic is decent.yes, he has a very powerful computer ryzen threadryper 3990x 2 rtx 2080 ti (right now rtx 3090)further 128 GB and basically all the important information.in short, please fix it.yes the video was on version 0.22 or 0.21 before the update 0.23
As I understand it, the temperature on the map is set to 4° instead of about 19 on the others I didn't test it exactly, just information that I accidentally noticed
I have a question. I don't remember why Hirochi cars have always-lit dashboards but someone mentioned the reason why. Since they will turn off with the engine can they be changed to work like any other dashboard? These are just regular analogs anyway so I don't see why they should work different.
Two more wrong details I noticed! 1) On both the Bluebuck's 2-door bodies (2-door Sedan and Hardtop), there is some miscolouring/misshading going on below the C-Pillar, on both sides of the vehicle. This may look like a light reflection but it's actually not, it doesn't move along with the camera when the point of view changes! This miscoloured/misshaded spot can be seen on all colours but it gets significantly more apparent on the darker ones than on the lighter/brighter ones. 2) On all SBR4 models, the brakes aren't symmetrically oriented. More specifically, the ventilation holes/channels on the brake discs are oriented towards various directions. Normally, all holes/channels should be pointing on one direction, either forwards or backwards. And this mistake is true of all 3 types of SBR4 brakes (Stock, Sport and Race Brakes)! Be eagle-eyed on this one because it isn't clearly noticeable/visible at first glance!