1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    Bitter sweet symphony, eh :p
     
    • Like Like x 3
  2. Nacho Problem

    Nacho Problem
    Expand Collapse

    Joined:
    Nov 2, 2019
    Messages:
    1,656
    You mean the rolling stones ?
     
  3. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    4,143
    bin working on this for a bit. planning to actually release this.
     

    Attached Files:

    • 20210927212137_1.jpg
    • Like Like x 5
  4. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    1,903
    screenshot_2021-09-28_01-03-19.png screenshot_2021-09-28_01-05-13.png
     
    • Like Like x 58
    • Agree Agree x 3
  5. Mad_Makaron

    Mad_Makaron
    Expand Collapse

    Joined:
    Jan 20, 2018
    Messages:
    566
  6. moses72

    moses72
    Expand Collapse

    Joined:
    Feb 4, 2021
    Messages:
    2,186
    lj and kueso status:
    f*cking epic
     
    • Agree Agree x 4
  7. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    upload_2021-9-28_2-1-19.png
     
    • Like Like x 4
    • Agree Agree x 1
  8. SuperAusten64

    SuperAusten64
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    864
    9c6.jpg
     
    • Like Like x 9
  9. Dexl

    Dexl
    Expand Collapse

    Joined:
    May 29, 2021
    Messages:
    189
    The list of the absolutely amazing modders of September 2021 (in no order):
    Nekkit, LucasBE, LJ74, SuperAusten64, iRetr0x, Nacho Problem, CRGZ (on reddit, prasu remaster), Lordlichi2006, YutaVeneno, Theo Wilkinson, Finn Wilkinson, Milendur, Shuddair, Kueso, TrackpadUser, and Solarpower07
    (sorry for the previous ping everyone, I deeply apologise)
     
    #29869 Dexl, Sep 28, 2021
    Last edited: Sep 28, 2021
    • Like Like x 3
  10. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    4,463
    i appreciate the thought, but generally speaking mass pinging people is not recommended
    OT:
    Saga_brochure1.png
     
    • Like Like x 12
    • Agree Agree x 4
  11. StivJocuri

    StivJocuri
    Expand Collapse

    Joined:
    Jan 1, 2017
    Messages:
    213
    screenshot_2021-09-28_19-44-23.png screenshot_2021-09-28_19-45-22.png
     
    • Like Like x 21
    • Agree Agree x 1
  12. CYCJoseph

    CYCJoseph
    Expand Collapse

    Joined:
    Dec 1, 2020
    Messages:
    99
    screenshot_2021-08-28_20-20-58.png panorama_rhd.png
     
    • Like Like x 40
    • Agree Agree x 1
  13. StivJocuri

    StivJocuri
    Expand Collapse

    Joined:
    Jan 1, 2017
    Messages:
    213
    screenshot_2021-09-29_20-35-52.png screenshot_2021-09-29_20-36-36.png screenshot_2021-09-29_20-37-36.png screenshot_2021-09-29_20-47-23.png
     
    • Like Like x 28
  14. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    • Agree Agree x 3
  15. etca1515

    etca1515
    Expand Collapse

    Joined:
    Jan 14, 2019
    Messages:
    798
    • Agree Agree x 2
  16. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    Simplified my dummy Jbeam (only the driving version) because too much complexity was causing issues with clipping, mesh inversion and even rarely exploding, and it doesn't need 100% accurate collision anyway if it's inside the car and nothing can hit it directly.
    adfad.png assdaasd.png
    Limiting the movement of parts is now done via support beams rather than physical collision like before. It's like half the amount of nodes and beams it used to be, which in theory also means less lag.
    Standing version is unchanged as it needs accurate collision and I can't sacrifise it to fix rare bugs.
    Maybe release soon-ish? Still needs way more testing.
     
    • Like Like x 12
  17. _Jezza_

    _Jezza_
    Expand Collapse

    Joined:
    Jul 9, 2019
    Messages:
    311
    Introducing: all new 2021 ZAAL 623
     

    Attached Files:

    • BeamNGdrivex642021-09-3015-19-27.png
    • BeamNGdrivex642021-09-3015-19-54.png
    • Like Like x 17
  18. SuperAusten64

    SuperAusten64
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    864
    pigeon_plus_radio.jpg
     
    • Like Like x 14
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    Working on something for my first mod again and seems promising. Interesting experiment, too high inertia makes the engine explode eventually, too low explode instantly, and any negative causes it to implode... I like doing crazy experiments like this lol.
    asdasdasd.png
    I want to add weird settings like this for everything possible in the engine, like inertia, friction, engine brake, fuel efficiency, exhaust settings, temperature resistence, max torque, idle RPM, whole torque curve, superchargers, turbo, ECU... A lot of stuff, potentially a lot of crazy combinations that lead do weird behavior lol
    Edit: Engine with negative efficiency generates fuel and nitrous oxide instead of using it lol, also cools itself instead of gaining temperature
    dfdsf.png
     
    #29879 Agent_Y, Oct 1, 2021
    Last edited: Oct 1, 2021
    • Like Like x 3
  20. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    upload_2021-10-1_16-37-34.png

    Are the taillight frames supposed to not to line up :confused:
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice