So I did some experimenting and I've found that the strato's prop is the only thing that causes it to break, removing the prop makes it able to be flown like a glider. How would one go about fixing the issue whether is be redesigning or something along those lines. Its such a good mod its a shame that you can only fly as a glider though
Nocargo fixed it a while ago. Follow the instructions in this post https://www.beamng.com/threads/comm...e-of-beamng-drive.1141/page-5480#post-1312444 EDIT: post has bin removed no idea why.
What you did here, my fellow member, is what i'd like to call "half-bumping". You did bump this thread, because the last message was in 18th september, but, it isnt left to die yet, since there isn't any red box when you type. However, when you "bump" a thread, you essentially type out your message in a thread that isn't getting responded to. (I know it's kinda hard to understand.)
bruh momento sorry not sorry... he posted on friday, technically that means he bumped, and im explaining it to him. anyways, im not trying to be wierd, but its nicer to explain than be like "oH, yOu bUmpeD, gEt oUttA hEre"
@NOCARGO Your fix seems to be OK first, but after a minute the clutch overheating and then the aircraft can only fly very slowly. I found that removing the Code: "torqueReactionNodes:":["prm","prs","prd"] is all needed Full code Code: { "aerobatic_engine_ly540":{ "information":{ "name":"Lycoming AEIO-540", "authors":"CarlosAir", } "slotType" : "aerobatic_engine", "slots": [ ["type", "default", "description"], ["aerobatic_propeller","aerobatic_propeller_1","Propeller"], ], "flexbodies":[ ["mesh", "[group]:", "nonFlexMaterials"], ["aerobatic_engine", ["aerobatic_engine"]], ], "nodes":[ ["id", "posX", "posY", "posZ"], {"nodeMaterial":"|NM_METAL", "group":"aerobatic_engine", "frictionCoef":0.7, "collision":true, "selfCollision":true}, {"nodeWeight":25} {"chemEnergy":500,"burnRate":0.39,"flashPoint":300,"smokePoint":250,"specHeat": 0.01,"selfIgnitionCoef":1,"containerBeam":false,"conductionRadius":0.4} {"engineGroup":["engine_intake","engine_block"]} ["enl1", 0.357, -2.817, 1.449 ,{"nodeWeight":40}], ["enl2", 0.357, -1.95, 1.459 ,{"nodeWeight":40}], ["enl3", 0.265, -2.738, 0.995 ,{"nodeWeight":10}], ["enl4", 0.265, -1.95, 0.995 ,{"nodeWeight":10}], ["enr1", -0.357, -2.817, 1.449,{"nodeWeight":40}], ["enr2", -0.357, -1.95, 1.459 ,{"nodeWeight":40}], ["enr3", -0.265, -2.738, 0.995,{"nodeWeight":10}], ["enr4", -0.265, -1.95, 0.995 ,{"nodeWeight":10}], {"engineGroup":""} {"chemEnergy":false,"burnRate":false,"flashPoint":false,"smokePoint":false,"specHeat": false,"selfIgnitionCoef":false,"containerBeam":false,"baseTemp":false,"conductionRadius":false} {"collision":false}, {"selfCollision":false}, ["enc1", 0, -2.738, 0.995], ["enc2", 0, -2.079, 0.306], {"group":""}, ], "beams": [ ["id1:", "id2:"], {"beamSpring":801000,"beamDamp":100}, {"beamDeform":45000,"beamStrength":"FLT_MAX"}, ["enl1","enr1"], ["enl2","enr2"], ["enl1","enl2"], ["enr1","enr2"], ["enl1","enr2"], ["enl2","enr1"], ["enl3","enr3"], ["enl4","enr4"], ["enl3","enl4"], ["enr3","enr4"], ["enl3","enr4"], ["enl4","enr3"], ["enl1","enl3"], ["enl2","enl4"], ["enl1","enl4"], ["enl2","enl3"], ["enr1","enr3"], ["enr2","enr4"], ["enr1","enr4"], ["enr2","enr3"], ["enl1","enr3"], ["enl2","enr4"], ["enl1","enr4"], ["enl2","enr3"], ["enr1","enl3"], ["enr2","enl4"], ["enr1","enl4"], ["enr2","enl3"], ["enl1","enc1"], ["enl2","enc1"], ["enl3","enc1"], ["enl4","enc1"], ["enr1","enc1"], ["enr2","enc1"], ["enr3","enc1"], ["enr4","enc1"], ["enl1","enc2"], ["enl2","enc2"], ["enl3","enc2"], ["enl4","enc2"], ["enr1","enc2"], ["enr2","enc2"], ["enr3","enc2"], ["enr4","enc2"], ["enc1","enc2"], //sup {"beamDeform":25000,"beamStrength":50000}, {"breakGroup":"engine"}, {"name":"de_eng"}, ["talu","enl2"], ["taru","enr2"], ["talu","enr2"], ["taru","enl2"], ["talu","enl4"], ["taru","enr4"], ["talu","enr4"], ["taru","enl4"], ["tald","enl2"], ["tard","enr2"], ["tald","enr2"], ["tard","enl2"], ["tald","enl4"], ["tard","enr4"], ["tald","enr4"], ["tard","enl4"], ["talu","enl3"], ["taru","enr3"], ["talu","enr3"], ["taru","enl3"], ["talu","enl1"], ["taru","enr1"], ["talu","enr1"], ["taru","enl1"], ["tald","enl3"], ["tard","enr3"], ["tald","enr3"], ["tard","enl3"], ["tald","enl1"], ["tard","enr1"], ["tald","enr1"], ["tard","enl1"], {"breakGroup":""}, {"name":""}, ], "triangles":[ ["id1:","id2:","id3:"], {"dragCoef":0}, ["enl4", "enl2", "enl1"], ["enl4", "enl1", "enl3"], ["enr4", "enr1", "enr2"], ["enr4", "enr3", "enr1"], ["enl2", "enr1", "enl1"], ["enl2", "enr2", "enr1"], ["enl4", "enr2", "enl2"], ["enl4", "enr4", "enr2"], ["enl3", "enl1", "enr1"], ["enl3", "enr1", "enr3"], ], "powertrain" : [ ["type", "name", "inputName", "inputIndex"], ["combustionEngine", "engine", "", 0 ], ["frictionClutch", "clutch", "engine", 1, ], ["shaft", "shaft", "clutch", 1, {"gearRatio": 1, "connectedWheel":"Prop", "breakTriggerBeam":"de_prop"}], ], "engine": { "torque": [ ["rpm", "torque"] [0, 1900], [3000, 2900], ], "electricsThrottleName": "throttle", "electricsThrottleFactorName": "throttleFactor", "energyStorage": ["leftWingTank", "rightWingTank", "acroTank"], "requiredEnergyType":"gasoline", "waterDamage": {"[engineGroup]:":["engine_intake"]}, "engineBlock": {"[engineGroup]:":["engine_block"]}, "idleRPM":400, "maxRPM":3000, "inertia":1, "friction":10, "burnEfficiency":0.9, "brakingCoefRPS":8, "breakTriggerBeam":["de_eng", "de_prop"] "particulates":0.065, }, } }
What are you talking about ? That's not my code you are showing. In my fix the torque reaction nodes are completely removed and I never had a slow flying plane nor anyone complaining about this (?) --- Post updated --- By the way : I have no idea about something being removed because the correct link to the post is this one: https://www.beamng.com/threads/comm...e-of-beamng-drive.1141/page-5477#post-1312444 (?)
Hey guys i just posted a starto update in air it will take a cuppel days but if u want to downloads the working go check it out when it passes
Dunno what are you all guys talking about, I copied his code and pasted it in aerobatic_engine.jbeam file. Everything works beautifully, although the engine sounds like it came from the darkest pit of Hell. It's because now BeamNG uses FMOD, and this mod is already old. Thanks for the fix though, this was one of my childhood mods, next to VarietyMod.
This is a bump but ive corrected the fixing link again since nocargo’s one above leads to a few pages after the fix. https://www.beamng.com/threads/comm...e-of-beamng-drive.1141/page-5476#post-1312444