Released American 80's Fullsize Series 2.1

disguised pre-release test car of a famous car brand.

  1. SergentFido

    SergentFido
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    May 30, 2015
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    My status is that i don't allow unauthorized release of an improved version of the mod, but i'm in touch with guys of the testing group who could make the work, depending on their free time. when it will be clear and planned i'll make an announcement here.
     
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  2. Drivesafe4

    Drivesafe4
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    Dec 28, 2020
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    280
    A transition to PBR materials for both this and the Coronet/Charger would revitalize my already imbued love for them much in the way it did for the 2015 Mustang mod.
     
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    • Agree Agree x 3
  3. -V8-

    -V8-
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    Feb 11, 2017
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    15
    Sad but true, it's broken long ago
     
  4. Leninogun

    Leninogun
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    Nov 27, 2021
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    [QUOTE = "SergentFido, post: 672425, member: 108758"] Всем привет и добро пожаловать в ветку V1.5 Полноразмерной серии American '80.

    Пакет модов находится на стадии завершения, так что пришло время показать вам его небольшой тизер.
    Чтобы повеселиться после долгого периода работы над этими автомобилями, я сделал небольшой рассказ из комиксов, повеселился, интегрируя в него персонажей и демонстрируя некоторые новые возможности мода.
    Я хотел сделать это и в прошлом году, но на это не хватило времени. Он не закончен, как хотелось бы, но в любом случае я уверен, что вы все больше заинтересованы в открытии новых вариантов кузова, так что вот он.

    Если вы внимательно посмотрите на изображения, вы, возможно, заметите некоторые изменения и улучшения, а также некоторые новые детали.

    Сейчас я продолжаю работать над модом, скоро появятся новые информационные тизеры, так что он будет более детально проработан.

    Отвечаю уже на некоторые вопросы: да, ассортимент машин Oldsmobile больше не ограничивается. И да, у известного моддера теперь есть автомобили, представленные в пакете:п


    View attachment 315606
     
  5. BLACKWATER 2

    BLACKWATER 2
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    Banned

    Joined:
    Aug 23, 2021
    Messages:
    35
    i have no textures :(
     
  6. DobrRk

    DobrRk
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    Nov 28, 2021
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    Очень жду, а то на новых версиях не работает
     
  7. chusshko

    chusshko
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    Jul 4, 2019
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    14
    A little off-topic post:
     

    Attached Files:

    • _jNttOJmwjU.jpg
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  8. KokoNut18

    KokoNut18
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    Nov 29, 2021
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    137
    If you got missing textures, all you gotta do is download "Codename: oldsfullsize", place it on your mods folder, and that's it!
     
  9. umustbeloggedintododat

    umustbeloggedintododat
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    Feb 16, 2019
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    What map is in the icon?
     
  10. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Mar 30, 2017
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    Garfield heights I think, it's hard to tell with such a small image.
     
  11. Zero Crosseyd

    Zero Crosseyd
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    Nov 27, 2017
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    2
    Having A Issue With The Mod,Unsure If I Did Something Wrong Or Beam Update But All The Transparent Glass Stuff Is No Texture
     

    Attached Files:

    • 2021-12-061.png
    • 2021-12-06.png
    • Agree Agree x 1
  12. ClassicRides13

    ClassicRides13
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    Jul 29, 2021
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    18
    Mine doesnt have that problem. I think you have to download the oldsfullsize mod to get the textures fixed
     
  13. One Big Liger

    One Big Liger
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    Nov 21, 2020
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    12
    YES THE GUY ABOVE ME IS RIGHT YOU GOTTA GET THE MAIN MOD + THE ADDON TO MAKE IT WORK AND FOR ENEYONE THAT KNOWS OR HAS AN ANSWER FOR ME ANOTHER THING IM HAVING AN ISSUE WITH WHEN I BREAK THE FRONT END ON THE CAR ALL MY THROTTLE AND STERING INPUT STOPS TILL I DELETE IT IDK IF ITS JUST ME OR IF I NEED TO REINSTALL THE MOD ?
     
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  14. jjjjj

    jjjjj
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    Aug 7, 2016
    Messages:
    622
    I have noticed that if I pop a front tire or cause serious damage to the front of the car it does have an input issue, however, another thing that I noticed is that the audio from the car goes away as well, the issues get fixed when I hard reset the car. Here's the console from when it has the issue
    122.87745|E|libbeamng.Lua.Exception| *** FATAL LUA ERROR:
    122.87771|E|libbeamng.Lua.Exception| lua/vehicle/beamstate.lua:425: attempt to perform arithmetic on field 'slidingFrictionCoef' (a nil value)
    122.87778|E|libbeamng.Lua.Exception| =============== Stack Traceback >> START >>
    122.87782|E|libbeamng.Lua.Exception| (1) metamethod C function '__mul'
    122.87785|E|libbeamng.Lua.Exception| (2) Lua upvalue 'deflateTire' at file 'lua/vehicle/beamstate.lua:425'
    122.87789|E|libbeamng.Lua.Exception| Local variables:
    122.87792|E|libbeamng.Lua.Exception| wheelid = number: 1
    122.87797|E|libbeamng.Lua.Exception| wheel = table: 0x017c4cc0e9c8 {selfCollisionThickness:0.02, remoteCollisionThickness:0.05, slotType:main (more...)}
    122.87802|E|libbeamng.Lua.Exception| brokenBeams = number: 1
    122.87806|E|libbeamng.Lua.Exception| (for generator) = C function: next
    122.87812|E|libbeamng.Lua.Exception| (for state) = table: 0x017c4cc0fd10 {1:689, 2:690, 3:691, 4:692, 5:693, 6:694, 7:695, 8:696, 9:697, 10:698, 11:699 (more...)}
    122.87819|E|libbeamng.Lua.Exception| (for control) = userdata: 0xfffd817f00000002
    122.87825|E|libbeamng.Lua.Exception| _ = number: 1
    122.87832|E|libbeamng.Lua.Exception| nodecid = number: 689
    122.87838|E|libbeamng.Lua.Exception| (*temporary) = C function: 0x017c4131e990
    122.87855|E|libbeamng.Lua.Exception| (*temporary) = nil
    122.87859|E|libbeamng.Lua.Exception| (*temporary) = userdata: 0x017c41bd0d48
    122.87862|E|libbeamng.Lua.Exception| (*temporary) = number: 689
    122.87866|E|libbeamng.Lua.Exception| (*temporary) = number: 0.6
    122.87869|E|libbeamng.Lua.Exception| (*temporary) = nil
    122.87872|E|libbeamng.Lua.Exception| (*temporary) = string: "event:>Vehicle>Tire_Burst"
    122.87875|E|libbeamng.Lua.Exception| (*temporary) = number: 304
    122.87879|E|libbeamng.Lua.Exception| (*temporary) = string: "attempt to perform arithmetic on field 'slidingFrictionCoef' (a nil value)"
    122.87882|E|libbeamng.Lua.Exception| (3) Lua field 'beamBroken' at file 'lua/vehicle/beamstate.lua:664'
    122.87886|E|libbeamng.Lua.Exception| Local variables:
    122.87889|E|libbeamng.Lua.Exception| id = number: 2665
    122.87892|E|libbeamng.Lua.Exception| energy = number: 509.05
    122.87895|E|libbeamng.Lua.Exception| bodyPart = nil
    122.87899|E|libbeamng.Lua.Exception| beam = table: 0x017c552a8ba8 {hubcapOffset:0.005, selfCollisionThickness:0.02, remoteCollisionThickness:0.05 (more...)}
    122.87902|E|libbeamng.Lua.Exception| (4) Lua function 'onBeamBroke' at file 'lua/vehicle/main.lua:342' (best guess)
    122.87905|E|libbeamng.Lua.Exception| Local variables:
    122.87909|E|libbeamng.Lua.Exception| id = number: 2665
    122.87912|E|libbeamng.Lua.Exception| energy = number: 509.05
    122.87915|E|libbeamng.Lua.Exception| --------------- << END <<
     
  15. RobloxFan2

    RobloxFan2
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    Aug 28, 2019
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  16. rupert chen

    rupert chen
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    Dec 8, 2021
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    1
    How do i download the mod and addon on version 0.24? I tried putting them both into the 0.24 mod file but it doesn't seem to work. I can still download the base mod off of the repository.
     
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  17. KokoNut18

    KokoNut18
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    Nov 29, 2021
    Messages:
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    That's what I was saying hehe
     
  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    Can you stop yelling? It makes it hard to read
     
    • Agree Agree x 3
  19. One Big Liger

    One Big Liger
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    Nov 21, 2020
    Messages:
    12
    i figured out its the tires if you change them to normal beam tires it should work just change the hub
     
  20. ElectraMan

    ElectraMan
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    Joined:
    Dec 8, 2021
    Messages:
    5
    I discovered the same thing. When I pop a tire, the sound goes into a strange loop and there's no longer any control over the vehicle. If you CTRL+R, the vehicle will reload and works. Also, if you have more of these vehicles as "traffic" (which I always do), they will pop tires on their own and you no longer can TAB to them. I've had to remove all traffic to deal with it. That is until I learnt that the tires seem to be the culprit.
    I've begun changing my saved versions to have the normal tires. However, when I change the hub, I no longer can have the Oldsmobile or Chevrolet emblems on the wheel covers. Is there a way to get normal tires without changing the hub so that we can use the correct wheels/covers? Am I doing something wrong?
     
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