Released Wiimote input maps for BeamNG now w/nunchuck

Discussion in 'Utilities and programming' started by crashmaster, Aug 15, 2014.

  1. crashmaster

    crashmaster
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    Aug 4, 2013
    Messages:
    1,820
    Hi guys. i had an idea and i though i try it out and it ends out its a good idea.
    some peoples wants to have controllers in beamng but i had the idea of making it with the wiimote.
    i just started today and its just for fun, but you need GlovePie to use this tho. and bluetooth. witch sucks if you dont.

    this is what i done for the wiimote controls until now,
    slow-mo -20 is left button,
    slow-mo +20 is right button,
    vehicle select is home button,
    pause is A,
    cycle cameras is minus button,
    parking brake toggle is the b button,
    accelerate is 2,
    brake is 1,
    steer are the up and down dpad,
    reload vehicle is plus button.


    i was eable to make it steer like mariocart. the thing is, how would you guys want the controls? i did it for the nunchuck too. still wip tho.
    those are the new controls,
    slow-mo -20 is left button,
    slow-mo +20 is right button,
    vehicle select is home button,
    pause is A,
    cycle cameras is minus button,
    parking brake toggle is the b button,
    accelerate is 2,
    brake is 1,
    steer is the wiimote (same as mariocart ;)),
    reload vehicle is plus button,
    up is part selection
    down is reload in place.

    and with the nunchuck,
    z is right click,
    c is left click,
    and the joystick is the mouse control.


    (Update)
    wiimote with nunchuck steer
    Its all done, i made it work with the nunchuck and the wiimote with and without the mariocart steer,
    the controls with the nunchuck
    those are the new controls,
    slow-mo -20 is down button,
    slow-mo +20 is up button,
    vehicle select is home button,
    pause is plus,
    reload vehicle is minus
    parking brake toggle is the a button,
    wiimote left is headlight toggle,
    wiimote right is switch vehicle,
    accelerate is b,
    brake and reverse is the z button
    steer is the nunchuck pad
    2 is part selection
    1 is reload in place,
    camera is c button,
    nunchuck pad backwards is look back,
    nunchuck pad up is ai menu.


    i am mostly done with the controls, if you have any suggestions just comment it. i will do it. thanks. :)
     

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    #1 crashmaster, Aug 15, 2014
    Last edited: Aug 17, 2014
  2. SarCactus

    SarCactus
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    Jul 23, 2014
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    2
    Re: Wiimote input maps for BeamNG

    It would be cool to use the accelerometer in the wiimote to steer, kinda like how Mario Kart does it.
     
  3. IBsenoj

    IBsenoj
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    Sep 28, 2013
    Messages:
    818
    Re: Wiimote input maps for BeamNG

    Awesome! The only thing I would change, is having the nun-chuck be for steering and use the wii remote in portrait position with the accelerometer so you can use it kinda like a gas peddle. :) That would be so amazing that I would put you in my signature.

    Please do more amazing work!
     
  4. crashmaster

    crashmaster
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    Messages:
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    Re: Wiimote input maps for BeamNG

    i am trying to make it steer with the wiimote like in mariocart. but im new to this, im having hard time figuring out how to make it steer like that. it sticks to one side and idk how to make it turn.
    and for the nunchuck i will probably do that this weekend, sadly i just moved apartment and i could not find my nunchuck. but i will do it. ;)
     
  5. cd109876

    cd109876
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    Sep 23, 2013
    Messages:
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    You just inspired me to connect my Wii remote to my computer.
     
  6. Nissan Skyline

    Nissan Skyline
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    Aug 11, 2013
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    I thought of doing this ages ago on my old computer, but bluetooth was broken, and I forgot about. THANK YOU!!!!!!!!!!!!!!!!!!!:D
     
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