Love the update, but found that the paint colour choices don’t save on default cars. I save the car as default with a grey paint, and when I load default or load in on another map, the paint colour isn’t grey. On the bolide it seems to default to white or yellow, and when I tested with the d-series, it defaulted to bright blue.
What happened to ocean waves? Seas are calm on every map, official and modded. Editor's wave control does nothing on water planes, but works on water blocks and (old) rivers.
When I connect my Thrustmaster T248 steering wheel, the game will show BeamNG.drive Launcher page. When I press the option "Launch game", the game doesn't launch, and it shows on steam as it's still running. In order to be able to launch the game I need to disconnect my T248 from PC before launching the game until I see the main menu. Then I connect T248 again. I already updated firmware and driver of the wheel to the latest version. I bought the game yesterday, so it's after the Hotfix 0.24.1.1 Released. I never install any mods and already verified the game files.
I can confirm the stuttering along with the console message (for me it happened while playing a mission in WC USA), when I tried to close the game while it was happening it crashed with error 0x00000001. Also: you cannot change the UI for some modes, namely the Drag Mission mode (used by some missions like Garage to Garage Delivery) as it will reset when you go back to the menu. This is especially problematic as the default UI looks horrible at 720p and it contains the Navigation UI which is known for performance issues. being around water causes artifacting: Gfycat Video - Click to Play - Direct Link
I found the front Bruckell Race 20x11 wheels clipped with the tires. Maybe I can go adjust it for myself.
Just noticed this hood latch mesh in the bastions dae, it doesn't seem to be in game so I'm just posting here incase it was forgotten.
So, there is some issues that I've noticed in the new 0.24 update: 1: Some lane problems in WCUSA: At this spot, right lane traffic cuts left lane, to turn left. red is the actuel situation, green is the logic situation. 2: Stop misplacement at the crosslane: In this intersection, traffic totally ignore red light and stop on the other side of the crossroad. same as before, red is the actual situation and green is the logic situation. Also, the Bolide on the left lane also cut the right lane to go straight. 3: Licence plate bug on all traffic plates: All traffic cars have similar plate number as my custom plate. Also, some cars have a black plate and Europeans plates have a white plate. 4: Flare misplacement on Bolide GTT US: On the right rear side: And both front sides: (sorry for the PicassoCivetta) 5: Traffic that use a dirt road as normal road: 6: Some little oblivious details: And like some others peoples, some perf issues, like less average fps, compared to 0.23. For example, I must turn of dynamic réflexion the have same fps as 0.23 with dynamic reflexion. for now, i have between 40/50fps at max setting (except D.R) with 12traffic cars+mine, compared to 45/55 with 0.23. However, no UI lack of performance fortunately, and car loading speed is almost same as before. Thanks to the devs for this awesome update, I can't wait to see the next. Keep it up this good works, we are all behinds you!
The Bolide light textures are broken? They are completely flat and not transparent when off and just "sink" weirdly when on. They look fine when looking straight at them, but no other vehicle has such weird lights. Also, I don't seem to have the performance dropping issue with using traffic for an extended time, using a desktop with AMD Ryzen™ 9 5900X, NVIDIA GTX 1650 4GB GDDR6, 16GB of DDR4 RAM. Spoiler: Proof I guess... I did get stutters on the race track, but that is probably normal with 21 cars spawned with a GTX1650...
Not broken, just glass have old textures that should be tweaked. It suppose to simulate design of old lights of that period. Bolide lights used to be flat so for example that bright spot in the middle should be deleted, because this suppose to imitate light bulb reflecting sun light or something. Right now they are 3D models and that texture looks strange.
I'm just pointing out that most newer cars have proper transparent 3D lights, the LeGran being the odd one having non transparent taillight textures but even they technically work correctly. The first time I saw the new Bolide I noticed the weird lights and it is quite tricky to not see it.
This has persisted for a few updates, but seeing the red box that in walking mode you can interact with to open the tailgate of trucks, that persists in driving mode.
This is extremely minor but the speedometer on the Gavril Roamer rotates 3% too much (ignore the fuel consumption UI, it reset when I took the pic):
most speedometers are slightly off, and iirc the difference is more pronounced the faster you go. it's not the most intuitive, but that's how it is irl
This set of tires on hirochi raceway doesn't have collision although other works fine. Fresh install, safe mode, car doesn't matter https://imgur.com/a/dGxCu56
Hi, I have the problem that after a certain period of time, BeamNG just slows down and gets extremely choppy all of a sudden. The moment that happens the console brings an error: Code: "SFXFMODDevice::update" "Failed to update event system! - DSP is already in the mixers DSP network. It must be removed before being reinserted or released." Here's it happening in game with the error displayed in the console: https://clips.twitch.tv/CooperativeSwissRingPogChamp-KdHGyI4ogCKVOkTk Edit#2 Looks like it's fixed by raising the maximum voices in audio options. Edit#3 Keeps happening.
I get this every time i load up the game. Ive verified, uninstalled, deleted, restarted, everything. Nothing works.