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Bastion Aerodynamics Bug (I think)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Ryhan.N, Jan 4, 2022.

  1. Ryhan.N

    Ryhan.N
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    Joined:
    Dec 18, 2021
    Messages:
    26
    I was testing the aerodynamics of the bastion and I found 2 nodes creating an insane amount of lift. Seems like it was caused by line 2095-2097 in bastion_body.jbeam:
    ["f5", "f12rr", "f1r", {"liftCoef":150, "stallAngle":1}],
    ["f5", "f1r", "f1l", {"liftCoef":150, "stallAngle":1}],
    ["f5", "f1l", "f12ll", {"liftCoef":150, "stallAngle":1}],
    Changing liftCoef to 15 fixes it. But I am not sure why it was in 150? Can someone please tell me its purpose? Or is it a bug?
     

    Attached Files:

    • Originial.png
  2. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    It's not a bug, it is used to balance the aero of the body shell which has huge net downforce in the front, due to all the inclined faces
     
    • Like Like x 1
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