If he really reviews russian mods, he might confuse mine for them one day... On topic i found out that after several crashes the front of the car starts to spike. Its only minor, but my autism helped me find these little details
Pretty sure this issue should be already fixed (in WIP version) if it's the hood or bumper, because these have been improved
When a Lamborghini Aventador gets a higher score than your car I think it completely nullifies the whole thing, in my opinion (Prove me wrong about the aventador but I feel it’s probs a meshslap) It is getting huge improvements pretty much everywhere in 2.0.0, but I’ve seen that guy put meshslaps at top 1 of the week (or even year!) --- Post updated --- door hinge pretty much redone
The interior textures looking bruh, especially when watching on the high-quality dash or center screen and right next to them seeing (picrelated). Also, the FSW lettering on the door glass is only visible from outside.
For some reason rear axles and halfshafts doesn't like 15x10 and 15x12 drag tires, they're breaking on spawning. Even if I manage to to drive the car they suddenly break.
Check your track width, shouldn’t be anywhere above 0.5 (it’s the new limiter coming in 2.0.0) --- Post updated --- It was one of the earliest textures I made, most of this is bc of a horrible UV unwrap and me not seeing Substance’s full potential. To be honest, at this point I have no motivation to work on the interior texturing, as it would likely involve remodelling bits too, and would take ages if I want it to my today’s standard. I’ll try to make my next mod/car have much better interior texturing, but, for now, at least I’ve redone the outside stuff On the doorglass, i accidentally didn’t make the FSW glass text it’s own layer so annoyingly couldn’t make the intglass have it
New ITB and airbox Doorhandle (some shading issues on surrounding panels have been sorted out but not in this pic)
Current update 2.0.0 changelog: - Exhaust jbeams improved - Start exhaust now only emits on 1 side - Exhausts have more matted textures - Start bumper no longer has a body colour rim to it - Bonnet no longer/rarely sinks in - Doors now have more support - Front bumper more rigid and less prone to folding, with 2 rigidifiers and more crossing beams - Interior warning stickers separated for better readability and to get rid of the awful low quality textures. - Bonnet now has 3 nodes on the front rather than 5, and is more rigid - Full Body Panel retexture, with new door handle normals etc - Full internal retexture (excl. interior) - 200-4S now has its original intended horsepower back - new engbaycrap, with engbayvoidcover, new radsupport, rear bumper support, huge front bumper support edits, and so on - new itb models - door lock models - new window seals - boot-quarter panel-roofrail flow edits - eCCF esc actually works - huge body model edits - door hinge is straight, and opens further - panel gaps slightly increased - new engbay texture - general small tweaks
Is anyone else getting less fps with this? I get 120 fps with any vanilla car but with this i get 70 fps and tons of lag
“Testing” In all seriousness, rear spiking improvements Door locks a tad stronger Firewall completely black now Window border sides decreased eCCF sound changed: (it may be low quality for the first few mins) And some driving