I also noticed that the oil sometimes flows out of the chercher vivace arsenic . as far as I remember , because of the trip to the cut - off .
I found an interesting bug. There's a random invisible wall in the central station tunnel. I tried safe mode, and the issue still resides. I have a video too: (ignore the spam letter title I rushed it )
Hi all. I know most are probably happy with this new hotfix, but unfortunately some of us, at least, have run into a problem. Like what happened with 0.23, the legacy stock engine sounds are, sadly, broken again. I'm honestly not sure if the audio.zip bug appeared again, or if some things were just renamed + reorganized, etc., but I'm hoping to get to the bottom of this issue as soon as possible. (Luckily enough for me, at least I had 24.1 stored in a backup folder-I do recommend folks do this as much as you can, at least as much as your hard drive space allows)
--- Post updated --- I take my words back, traffic cars are still bad, one car crashed into me, another car from the oncoming lane began to reverse into my lane after an accident, cars continue to move and only then brake in the very first version 0.24 everything was fine with it
I also noticed an error in the speedometer, I think who rode the ETK k and 800 series noticed when you turn off the engine, the arrow drops to the ready mark, and it should go to the off mark in and how so bmw
Hi, after extensive use of World Editor sometimes my game crashes and I get this error 0xCFFFFFFF STATUS_APPLICATION_HANG It`s on my side? Anyone experiencing the same? david
my game lags when driving certain cars, the sounds become choppy and i have to close (sometimes through taskmgr)
not yet finalized when you change the color of a car with interior lighting through the details configurator in the color tab, the sub-color remains the same as it was, let's say you took long live arsenic in orange, changed it through the configurator to red and the sub-color is the same orange --- Post updated --- lol I have this too --- Post updated --- but I don't see any visual problems
This hotfix definitely solved the memory leak issues, and I can finally play for hours on end without crashes! On another note, with regard to bugs, I noticed that while playing with the Gavril Roamer with the unmarked police configuration, I cannot get myself to chase a fleeing AI. But as soon as I switch the light bar slot to "Police Light Bar", chases work as intended. I also switched to the "Modern Light Bar", including the LED variant, and the same problem occurs. I have a feeling that this issue may apply to any other unmarked police vehicle as well as others with the modern light bar.
I have sent a message to podstvetska in point color 2 , I apologize for saying that you can not change the backlight through the configurator . but I remembered that in version 0.24.1, sometimes in an accident at the bastion, the panel shakes, I don't know if it's fixed here, but there is such a thing, for example, I crashed the left part into the truck and the panel along with the steering wheel and the speedometer arrows таI had vigen's roof shaking when hitting the roof
exiting replay mode will sometimes break starter motor sounds. persists with and without a mod enabled.
the car sound from 0.10-0.15 is don't work --- Post updated --- and ai car stopped when police car chased me
italy drag will disqualify you even though you dont touch or cross the outer line. if this is intended then maybe put a road line indicating the edge of the drag strip?
Seems the beam visualizer does not account for value merging. Have only tried $+beamStrength. Values definitely changing though.
This has been an issue for a long time: aren't the parking lines in Chinatown in WCUSA painted the wrong way? Usually the dividers point toward the curb, not the street.