Famous Mustang from a famous movie Please note she's was upload with experiment tag because she's is an hight poly and essentially a modified moonhawk jbeam (I just made a few new jbeams ). If you looking for a better destructive low poly one i can recommend BryceSTP mustang So if you still here let me introduce it: This is a 67 Mustang Fastback designed for drift with a Nissan GTR RB26 engine The car feature: A low poly tunable RB26DETT engine with custom sound (feel free to swap it anywhere, Im gonna add more parts with E34 and R34 futur mods) A full glowmap Volk GT7 19' wheels from the movie 3 Configs into it: Tokyo Drift with ~360Hp and 535Nm My fictionnal drift car with a fender exhaust, ~700Hp and 825Nm View attachment 884601 And a drag variant with ~1190HP and 1379Nm The car can still have some very small 3d model imperfection, but now I wanted to work on my others mods, If you have some issues tell me and im gonna try to help you. V1.1 - Added Barstow V8 swap - Signal stalk - Cut hood for supercharger - V8 423 and V8 Drag config You can check the progress of my new drift muscle car here CREDITS: CSR2: Mustang 3d model and base txt maps CSB: Extract game model, PBR txt maps Forza Motorsport 7: RB26 sound Beamng: moonhawk, barstow jbeams and 3d models, etki, 200bx jbeams me: the rest
Fr first thread i've ever seen that actually post the mod with the thread as well, instead of waiting ??? days before realising a "beta". Good job! (Not meant to be offensive, it's just me being impatient sometimes)
Thanks! I just dont want to make noise on a thing I can probably never release --- Post updated --- --- Post updated --- Strangely video didnt pass on the main thread
... Just wanna say First one: matissator's rb26 code: https://media.discordapp.net/attach..._2022-02-19-01-20-18-682_com.woop.notepad.jpg Second one: code of my old RB mod https://media.discordapp.net/attach..._2022-02-19-01-20-15-961_com.woop.notepad.jpg Don't steal code, thanks.
copy a beam devellopper code not mean thats yours lol, i actually started my engine with etki jbeam for have a more accurate inline 6 simulation and i really dont need to steal "your" code
... Just wanna say First one: Lord's rb26 code: View attachment 885331 Second one: code of BeamNG ETKI 3.0 engine code View attachment 885332 Don't STEAL code, thanks. --- Post updated --- ... Just wanna say First one: Lordlichi2006's rb26 code: View attachment 885335 Second one: code of BeamNG ETKI 3.0 engine code View attachment 885336 Don't STEAL code, thanksLMAO --- Post updated --- ... Just wanna say First one: Lordlichi2006's rb26 code: Second one: code of BeamNG ETKI 3.0 engine code Don't STEAL code, thanksLMAO
Yes, you're right. Now, can you please explain why the vanilla ETKI engine code and your RB26 engine code are so similar?