Solved Different groundtypes not working on colmesh

Discussion in 'World Editor' started by rmfurm, Feb 19, 2022.

  1. rmfurm

    rmfurm
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    Joined:
    Feb 18, 2017
    Messages:
    320
    Hi all, I have an Assetto Corsa port i'm working on, and i have managed to get it in game. However, my colmesh isnt 'reacting' to different materials having different groundtypes.

    upload_2022-2-19_12-37-22.png
    (Car putting down tire marks and smoke when it should be kicking up dirt instead)
    upload_2022-2-19_12-38-0.png

    I think it may have to do with the Blender setup, but I do not know. Help would be appreciated :)
     
  2. Blkfxx

    Blkfxx
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    Sep 1, 2013
    Messages:
    84
    Save the material then Edit>rebuild collision/Ctrl F7
     
  3. Joobles

    Joobles
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    Sep 30, 2017
    Messages:
    710
    If the above doesn't work, make sure you are using the texture assigned to the colmesh instead of the visible one. For example instead of being called Grass it would be called Grass 01 or something similar. A good way to determine which is which is to tick on the glow effect for the texture, if it visibly doesn't glow then it's the right one
     
  4. rmfurm

    rmfurm
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    Joined:
    Feb 18, 2017
    Messages:
    320
    I have the same materials for both visible and colmesh, but i got it working by playing around with the tags (in the inspector menu, near the bottom). I dont know if it was that that fixed it, or the game automatically updating the colmesh.
     
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