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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. DutchyGamer

    DutchyGamer
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    Joined:
    Mar 18, 2015
    Messages:
    622
    did a thing
    3 wheeler buggy
    unknown-293.png 20220220154113_1-jpg.png
     
    • Like Like x 17
    • Agree Agree x 1
  2. Blijo

    Blijo
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    Joined:
    Apr 27, 2016
    Messages:
    2,055
    Also doing a thing

    Pigeon engine sidecar
    screenshot_2022-02-21_09-22-48.png screenshot_2022-02-21_09-23-42.png
    Features:
    - Spinning at any moment
    - Flipping if you forget to move the passenger weight

    Don't mind the mesh, its just a placeholder, its better than looking at a box frame.

    It's part of a small modding challenge for autocross at MfD. The rules are simple: Use the performance parts from a Pigeon/Wigeon and try to win.

    Of course we all went for a sensible option. :rolleyes::rolleyes::rolleyes:
     
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    • Agree Agree x 1
  3. Nacho Problem

    Nacho Problem
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    Joined:
    Nov 2, 2019
    Messages:
    1,656
    nice trailblazer
    a vehicle!

    knowing penta and judging by the style it is probably some newer luxury car or suv
     
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    • Agree Agree x 1
  4. Dauntless24

    Dauntless24
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    Joined:
    Aug 18, 2016
    Messages:
    22
    I think it looks more like Skoda Enyaq

     
    • Agree Agree x 2
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    I've been working on a simple UI app that I always wanted to have in game. Needs more work but I can show a little preview from the code.
    wasddwafsd.png
     
    • Like Like x 7
  6. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,319
     
    • Like Like x 12
  7. CaptainZoll

    CaptainZoll
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    Joined:
    Nov 10, 2016
    Messages:
    2,979
    needs to display the jato's purple flame mesh out of the exhaust and temporarily widen the FOV :p
     
    • Agree Agree x 12
  8. Turbo49>

    Turbo49>
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    Joined:
    Apr 1, 2021
    Messages:
    3,096
    • Like Like x 15
  9. DaddelZeit

    DaddelZeit
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    Jul 17, 2019
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    3,319
    Usually it does display flames although that seems bugged on some maps.
    unknown1.png
    Also I'll see what I can do regarding the FOV change.
     
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  10. moses72

    moses72
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    Joined:
    Feb 4, 2021
    Messages:
    2,186
    it really does need the jato flame mesh because it's bigger and cooler looking
     
  11. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
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    Messages:
    10,056
    Some testing needed and this quick mod will be ready. But I need to work on some of my other mods now.
    sstrsftsdrxf.png
     
    • Like Like x 17
  12. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
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    You want it larger?
    upload_2022-2-22_15-10-46.png

    Jokes aside, the reason I do not want to do the jato mesh way is because it is, well, a mesh. That would mean I'd have to write some more or less complicated code to figure out in which direction to point the mesh, rotate it accordingly and position it accordingly. Then there'd be the issue of loading the mesh at all, I do not wish to store it in the game engine like the old vanilla maps did.
     
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  13. moses72

    moses72
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    Feb 4, 2021
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    2,186
    oh ok
    but could you make it purple
     
  14. DaddelZeit

    DaddelZeit
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    3,319
    No I can't unfortunately
     
  15. Franz027

    Franz027
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    Joined:
    May 8, 2020
    Messages:
    4,063
  16. combatwombat96

    combatwombat96
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    Joined:
    Sep 19, 2018
    Messages:
    699
    Deleted, im an idiot and didn't look close enough
     
  17. _N_S_

    _N_S_
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    Joined:
    Oct 28, 2017
    Messages:
    66
    I think this is what you need.

    1.png 2.png 3.png 4.png 5.png

    Code:
    local M = {}
    
    local function updateGFX()
        local maxRPM = 5500
        if powertrain and powertrain.getDevicesByCategory("engine") and powertrain.getDevicesByCategory("engine")[1] then
            maxRPM = powertrain.getDevicesByCategory("engine")[1].maxRPM - 500
        end
        local range = electrics.values.rpm / (maxRPM / 8)
        local id = 66
        if range == 0 then return end
        if range > 6.5 then id = 67 end
        if range > 8 then range = 8 end
        if range < 3 then range = 3 end
    
        for _,v in pairs(powertrain.getDevices()) do
            if v.thermals and v.thermals.exhaustEndNodes then
                for _,v2 in pairs(v.thermals.exhaustEndNodes) do
                    obj:addParticleByNodesRelative(v2.finish, v2.start, range * -1, id, 0.05, 100.0)
                end
            end
        end
    end
    
    M.updateGFX = updateGFX
    return M
    
    (just a quick example, needs to be refined)
     

    Attached Files:

    #30697 _N_S_, Feb 23, 2022
    Last edited: Feb 23, 2022
    • Like Like x 13
  18. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,319
    Oh damn, thank you! Can I use this if I release the mod?
     
  19. _N_S_

    _N_S_
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    Joined:
    Oct 28, 2017
    Messages:
    66
    yes
     
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  20. THNMOOB

    THNMOOB
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    Banned

    Joined:
    Feb 23, 2022
    Messages:
    20
    *Deleted*
     
    #30700 THNMOOB, Feb 23, 2022
    Last edited: Feb 24, 2022
    • Like Like x 1
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