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Not tech savvy, need help

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by znater95, Aug 27, 2014.

  1. znater95

    znater95
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    Joined:
    Oct 19, 2012
    Messages:
    3
    Hey guys, I'm stumped by this one. i downloaded the steam version and am having trouble with the vehicles in-game. some of the textures are translucent on all vehicles (i.e. seeing axles and frames through ghost-like bodies). i have done nothing to alter the game in any way except try to see if it could be a setting, but i cant seem to find anything. any help or insight on this would be great. Like i said, this is definitely not my area of expertise. thanks
     
  2. pulley999

    pulley999
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    Joined:
    Jan 21, 2013
    Messages:
    824
    Open AMD Catalyst Control Center or NVidia control panel, and make sure antialiasing is set to "off" or "application controlled" in 3D graphics options/3D application settings. Not sure how to do with Intel. If you tell us who makes your video card we could help you more.


    BeamNG uses deferred rendering on any lighting setting other than lowest. This allows more dynamic light sources without as much of an FPS impact, but also prevents the use of hardware accelerated antialiasing methods like MSAA, CSAA, SSAA and TXAA. (Antialiasing is removing jagged pixel lines). This only leaves post process methods like SMAA or FXAA to use, typically considered to be worse than their HW-accelerated counterparts due to causing unwanted image blurring in some instances. SMAA is the better of the two, but isn't widely supported. BeamNG's internal setting uses FXAA, but there's a chance your video card's settings may be attempting to force a hardware accelerated method onto the game. If this isn't the case then the fallback is to set the ingame lighting setting to lowest.
     
    #2 pulley999, Aug 27, 2014
    Last edited: Aug 27, 2014
  3. znater95

    znater95
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    Joined:
    Oct 19, 2012
    Messages:
    3
    Setting the lighting to lowest fixed it. thanks for your help!
     
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