WIP Beta released Realistic Police Lights Mod (Official Thread)

Discussion in 'Mods and Skins' started by WarDaddyUSA, Mar 17, 2021.

  1. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    483
    While I know your gona be focusing on the bastion would it be possible (when your able to) to put out a mini update for the extended frame Roamer since the rear lights don't sit on the window.
     
  2. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    Expect it in the next update.
     
    • Like Like x 1
  3. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    Reworked the Bastion Taillight Flashers.
    (GIF, Click to play)
    ezgifcom-gif-maker.gif
     
    • Like Like x 6
  4. JasperHuskyFox

    JasperHuskyFox
    Expand Collapse

    Joined:
    Dec 22, 2021
    Messages:
    5
    Loving it!
     
    • Like Like x 2
  5. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    Thanks!
     
    • Like Like x 1
  6. Mattfordph

    Mattfordph
    Expand Collapse

    Joined:
    Sep 8, 2021
    Messages:
    12
    Will you add police lights for the bastion?
     
  7. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    483
     
    • Agree Agree x 1
  8. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    .
     
    #128 WarDaddyUSA, Jan 25, 2022
    Last edited: Jan 25, 2022
  9. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    I know you guys are getting antsy for an update but it's not quite ready. While the actual update is not ready, I have some development updates and ideas for you guys.

    No set release date for anything discussed or shown but will be released/implemented eventually.

    Complete Lighting Revamp
    So to keep up with the immersive world of BeamNG, my mod has to be immersive as well of course. So I am completely revamping the lighting illumination system from the ground up. So I made a significant amount of changes to it starting with the most annoying but the most crucial part(s); the LEDs don't have flares which means they don't cast their own light when they're activated.
    Grand Marshal Example:
    Screenshot25.png
    Roamer Example:
    Screenshot24.png
    So as you can see they don't give off their own light. All the light you see is just from the lightbar. The only exceptions are the bumper LEDs which are not removable because they do have their "own light." They aren't removable because I have yet to find a way to make it when they are unequipped the flare will not turn on.
    Following the release of the Bastin, I knew I had to make these changes.
    Bastin Example:
    Screenshot23.png
    ALL the LEDs that are equipped on the vehicle cast their own light because I assigned a flare to them. But, this issue of not being in the same JBeam as the LED that it's assigned to the flare still activates where the LEDs location is.
    BeamNGdrivex64_2021-12-30_21-46-59.png
    (Via @Scruffy517)
    Eventually, I will figure this out but that's where I am at for now.
    Here is a GIF of the Bastin following these changes:
    ezgifcom-gif-maker.gif
    Now the next thing I want to show is the changes I made to the light range, self-explanatory.
    Currently, the lights basically go as far as the game will allow, but police lights are not THAT powerful.
    Roamer Example:
    Screenshot30.png
    The picture above is the light range currently and on the bottom is the new light range on the Bastin.
    Screenshot28.png

    Clearly, a huge change but I think looks a lot nicer and more realistic as far as light range goes. Still some "cleaning up" I'd like to do on the lights on the side but that's where it's at for now.

    One more thing with the illumination I would like to discuss is the undercover lighting. Another thing I am working on alongside the LED illumination. Again, all are being reworked from the ground up.
    Perhaps you guys noticed that you can see lights on the top of the slick top and/or you noticed you can see an invisible lightbar using node grabber.
    Screenshot34.png
    BeamNGdrivex64_2021-12-30_22-15-48.png
    This is because I am using the lightbar to have an easy and simple place to put the flares, but I am trying to eliminate this so it's an actual slick top, and the light is not coming from the roof and it's coming from the LEDs in the windows.
    Screenshot36.png
    This is a huge tedious time-consuming task so it will take a while but I have made a working version. It was really wacky so I scratched it. Will be coming in the near future, hopefully.

    Bastion Lightbar
    I know you guys really want the new lightbar with the Bastin implemented into RPL and I am working on a system for it. It is brand new so I'm still experimenting with it. But no worries, it is implemented and will be added in the next update.

    It is still early in development but here is a picture:
    Screenshot42.png

    Bastion Taillight/Reverse Flashers
    Something else I'm working on is 5 new taillight/reverse flashers. This was just to see if I could learn how to do this but it turned out nicely. Here are some GIFs and a picture showing the options.
    1.gif
    2.gif
    3.gif
    Options:
    Screenshot32.png
    As far as the options go you can't really interchange them because they are supposed to go with the correlating left taillight options, but you can if you really want to.

    Some other things that will be fixed/added:
    Thanks to @Copunit12 for recently bringing this up as it's a fairly big issue that I didn't really notice since I don't use the extended frames.
    When you equip the extended frame the LEDs do not adjust to the extended frame.
    Screenshot46.png
    Screenshot47.png
    Screenshot48.png
    This will again take time since I do not know how I can make the LEDs automatically adjust and I do not want to add another lightbar option (i.e. "Ext. Emergency Lighting System" or something like that) and I know there is a way I just have not found that way out. The same goes for the pickup.
    The facelift LEDs can still be equipped on the non-facelift parts of the roamer.
    Screenshot50.png
    Screenshot53.png
    Again going back I will have to make a way to not allow facelifted LEDs to be on non-facelifted parts.
    I will make a lighting system specifically for non-facelifted parts. The same goes with the pickup.

    Speaking of the pickup the reason why it's so deprecated is that I just don't have the motivation to work on it.

    PBR & Material Rework

    While PBR doesn't really work on lightbar effects - it future proofs the mod. Currently, the materials are still pre-PBR materials, and eventually, that won't be supported (maybe, maybe not idk) so to make sure my mod is future-proofed I have updated the materials to PBR. After changing to PBR, a lot of textures broke so I made some new ones which you will see next update.

    New Models
    The vanilla LED models are very very basic, but they are good enough.
    Screenshot55.png
    But I want to step up the detail a bit. Using real police LEDs as a reference I will be making much higher detail and 3D models for all types of the LEDs which means new textures again but I promise this will be a massive upgrade. Don't worry, I will be making sure they don't decrease performance.

    Here are some examples:
    3.jpg
    2.jpg
    1.jpg

    With new models made by me, I will have far more options with how I want things to work at a very complex level and far more customization options which will overall hugely increase the quality of the mod.

    If you have any ideas or suggestions feel free to put them here!
    Thanks!
     
    • Like Like x 8
  10. JasperHuskyFox

    JasperHuskyFox
    Expand Collapse

    Joined:
    Dec 22, 2021
    Messages:
    5
    Looks amazing! And dont worry about release date! You are working on a free mod that you let the community use for free, so you dont have to worry about time crunches or anything! You do it when you can!! My suggestion would be maybe some Federal Signal Vision SLR Type lightbars, or Federal Signal Valor lightbars in the future, but other than that, it looks AMAZING!!!
     
    • Like Like x 3
  11. KingSniperBoi

    KingSniperBoi
    Expand Collapse

    Joined:
    Aug 18, 2021
    Messages:
    4
    Can you add LEDs to the bastion?
     
  12. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    483
    They are planned for the next mod update
     
    • Agree Agree x 1
  13. Mattymoo88

    Mattymoo88
    Expand Collapse

    Joined:
    Jul 21, 2018
    Messages:
    6
    I understand that this is probably the last thing on your mind about this mod right now, but will these light setups be optional in other colours eventually? White/amber? Pure red or blue?
     
  14. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    This is a huge priority. It is almost ready for release.
     
    • Like Like x 5
  15. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    All of this is now implemented, customizable and working.

    The current supported vehicles (WIP):
    1. Bastion
    2. Crown Victoria mod By Maxie.
     
    • Like Like x 4
  16. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    I did it… kinda.
    (GIF)
    8EFBC9B5-E4F9-4380-9C9A-DBD139F6FC24.gif
    This traffic advisor breaks the entire lighting system hence why you don’t see any other lights.
     
    #136 WarDaddyUSA, Feb 21, 2022
    Last edited: Feb 21, 2022
    • Like Like x 4
  17. Troy Sleeman

    Troy Sleeman
    Expand Collapse

    Joined:
    Mar 31, 2021
    Messages:
    20
    Hi, WarDaddy! I can't seem to find your lights for the Crown Vic; what do I need to do on my end in order to use them with Maxy's mod? Thanks for the continued epic content!
     
  18. Balto

    Balto
    Expand Collapse

    Joined:
    Aug 23, 2017
    Messages:
    284
    they haven't added them yet
     
  19. WarDaddyUSA

    WarDaddyUSA
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    241
    As Balto said, I haven’t added them yet. It will be a separate add-on with RPL.
     
    • Like Like x 1
  20. Troy Sleeman

    Troy Sleeman
    Expand Collapse

    Joined:
    Mar 31, 2021
    Messages:
    20
    Ahhh, I see. I saw "implemented" in a previous post and got excited. No worries though, still looking forward to it!
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice