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0.24 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Dec 2, 2021.

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  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    • Agree Agree x 1
  2. vmlinuz

    vmlinuz
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    The Civetta Intrecciata wheels REALLY need road tires!!! Also, at around 85 MPH, the interior shadows in the cars start to flicker for some reason

    upload_2022-2-18_21-3-22.png

    GTT radiator duct clips the hood vents

    And the rear wheels on the Bolide 390 GT clip through the fender flares WAY too easily. I was able to mostly stop it by pulling the wheels in 1 centimeter and decreasing the camber to -30% (it handles better now too), but the bump stops need to be tweaked to fix it completely
     
    #1642 vmlinuz, Feb 18, 2022
    Last edited: Feb 19, 2022
  3. robert357

    robert357
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    I just noticed that all cars have spiking problem after T-bone crash. On 2doors cars it happens near B pillar and some parts of the doors and on 4doors it happens mostly on the rear doors.
     
  4. pizza_driver

    pizza_driver
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    I just had a strange bug using a xbox one controller. when navigating in the menu or while driving with manuel gear change it always skips the next option. That means for example, from the 1th gear it goes directly into the 3 gear.
     
  5. beamn driver

    beamn driver
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    I had this a couple of times with gears, but I played on the steering wheel, after a while he started sticking a random gear right now there is no such thing, I switched gears with whistles, he could switch through the gear or in general I want to put the first one and he puts 6 this is not a problem in the steering wheel drivers
     
  6. payce

    payce
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    May 30, 2021
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    Is traffic putting more strain on anyone else's PC than it used to? I used to bare6ly go under 40 fps with 15 cars, now I can't get 60 fps with 5. Is there an easy fix?
     
    • Agree Agree x 2
  7. beamn driver

    beamn driver
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    I don't have this, but I can only advise you to increase the fps on the maps by lowering the dynamic reflection settings, I had 45 55 fps on large maps and now it has become a little more than 60. there is also a doshihpore problem with the jungle rock I had at 0.23 the computer pulled it at 55 fps and now at 45 it was 32 at all, but lowering the dynamic reflection settings at least it became 45 fps and traffic n a surprise almost does not eat it.so I think it will help if the fps becomes more, then it can increase with traffic, maybe up to 50
    --- Post updated ---
    if you select the speed measurement in miles or in km h, then the vivace speedometer changes to miles or km h. I would like to do this for cars where the speedometer is in kmh, there is a gauges item in the tuning parameters there you can choose what the speedometer will show speed in it is for etk of all versions of ibishu pessima and maybe even for kmh, the speedometer will be in kmh by default
     
    #1647 beamn driver, Feb 20, 2022
    Last edited: Feb 20, 2022
  8. Davina

    Davina
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    Some spelling mistakes to resolve in the next update please:

    * Pigeon Plus desccription - "pigeon" with lowercase "p"
    * Bolide 390GT Group 4 - "focused"
    * somewhere in another description is a weird spelling of "differential", but can't find it atm & I don't wish to waste my entire Sunday afternoon trying to find it.

    Ty.
     
  9. beamn driver

    beamn driver
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    also in the civetta bolide topspeed configuration, the maximum speed of 116km h is indicated, although it is much more
     
  10. DaddelZeit

    DaddelZeit
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    electrics.values.running seems to be linked to the transmission too rather than just the engine.
    All that's required is to take out the transmission. I attached a video of this.
     

    Attached Files:

    #1650 DaddelZeit, Feb 20, 2022
    Last edited: Feb 27, 2022
    • Like Like x 1
  11. Agent_Y

    Agent_Y
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    BeamNG Team

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    I found a small issue with the particle logic. The way the game detects that a beam should emit glass particles when broken is by checking if it has both a breakGroup and deformGroup. Car windows and lights have both so it works. But the issue is that driveshafts also have both so they also emit broken glass particles, it's hard to see but still noticable, like here:
    fgddgs.png
    It's a tiny issue but still it would be cool if for example the detection excluded bounded beams that are used on the driveshafts. That would give some manual control over whether you want glass particles or not in weird specific situations like this.
     
    • Agree Agree x 1
  12. Slugfest

    Slugfest
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    Yep, I also reported this, back here:
    Thank you for bringing it back up! :)
     
  13. robert357

    robert357
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    In D-series one of the fog lamps in Roadsport bumper won't break.
    screenshot_2022-02-21_18-02-58.png

    On Fog Light Air Dam fog lamps are hard to break and also don't have broken glass texture.
    screenshot_2022-02-21_17-59-19.png screenshot_2022-02-21_18-00-41.png
     
  14. Bill Mesker

    Bill Mesker
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    Apr 12, 2020
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    D Series has a bug with the front spindle's and tires as the different lug types are coming up twice on all versions of the vehicle. I've cleared cache, deactivated all mods and tried in safe mode and no dice. I would really like to use the truck again
     
  15. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    I tweaked the bump stops on the Bolide (trying to stop the rear wheels from clipping through the fenders on the 390 GT) and realized something: I think the rear suspension is deforming! Given a few solid hits, but nothing that should be devastating, the bump stops seem to disappear.
     
  16. PaiDoNikolas

    PaiDoNikolas
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    Dec 3, 2021
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    After the update, you can see inside the Gavril Roamer's engine compartment through the front windshield. There's a huge gap.
     
  17. Belvedere58

    Belvedere58
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    Jan 6, 2018
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    Even with the new fixes to Burnside in the Hotfix, it's still incredibly spikey where the frame meets the body in the rear in front of the tire. :(

     
  18. arro

    arro
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    Feb 27, 2022
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    1
    Hello all,

    I've come across an issue. After being pulled over and in the "detained" state with AI Traffic w/ Police, if you are in an automatic transmission and are holding down the accelerator in Park, after being released by the police, the RPM will climb way higher than even the Redline will allow. I have tried this with manuals in neutral with parking brake on and off, but it only seems to happen with autos in Park.

    If clarification is needed, I can upload a video demonstrating the bug.

    Thanks :D

    Edit: I've tested this out more this morning, changed the map and tried different transmissions. This bug only happens with automatic transmissions labelled (A) in the menu, It does not happen with dual clutch auto transmissions.
     
    #1658 arro, Feb 27, 2022
    Last edited: Feb 27, 2022
  19. beamn driver

    beamn driver
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    Aug 22, 2021
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    I went to the west coast of the USA on the autobahn and pressed the button to create normal traffic and the error 0xc00005b flew out
    --- Post updated ---
    right now everything is working fine, but occasionally I have had errors most often -0xc0001b probably it's because of a memory leak, maybe 0xc000409 has happened, but very rarely
     
  20. Pitou

    Pitou
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    Feb 27, 2022
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    3
    Hello,

    I bought the game on Humble Bundle. I have downloaded the 0.24.1.1.13408 earlyer in january, it works great.
    Today, I want to update to 0.24.1.2.13546, it is indicated as the current version on Humble Bundle, but the only installer I can download is the version 0.24.0.2.13392 !
     
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