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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Car8john

    Car8john
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    definitely the minivan, as it would 100% appear as a constant traffic vehicle during the campaign, given how common they are today (or at least where 5 years ago)
    a pre-1940s car, on the other hand, would be much harder since not only do few survive due to WWII demand for steel, but many of them also have very difficult to design models, featuring alot of long, sloping curves, or even earlier lots of boxes on spokes with very thin, individual components, but im sure we will see one eventually as well
     
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  2. CaptainZoll

    CaptainZoll
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    long curves are easy to model, especially when they only curve on one or two axes most of the time.
    the real hard part, as you said, would be finding enough data on how cars from that era deformed.
     
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  3. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
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    Throw a tin can at a wall as hard as you can and see how it deforms, it'd probably be somewhat similar
     
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  4. Johan The Channel

    Johan The Channel
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    I would think it would be cool if we had a whole new map, that was set in Europe or the United States, that had a big city and other small towns around it, mountains, rivers, similar to the maps of Italy and the West Coast. And also something that could have in BeamNG is new models of buses and trucks. It's just ideas.
    --- Post updated ---
    And also the long-awaited "Career Mode".
     
  5. Wulf

    Wulf
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    I wonder if the Hirochi Raceway will ever be merged into East Coast USA, considering they are both in Maine from the license plates.
     
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  6. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
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    You mean East coast?
     
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  7. Wulf

    Wulf
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    I do, thanks.
     
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  8. locualo

    locualo
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    no more eeuu maps please, the world is very big and there are already too many from there
    an arctic map or somewhere with snow like north europe whould be fun for a change
     
  9. ManfredE3

    ManfredE3
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    I hope not. I like the concept of having racetracks inside of normal maps but I just don't think it works in practice for this game.

    First of all there is the performance issue. Performance is even more important for racing compared to normal freeroam gameplay, especially if we want to be racing against a decent number of opponents. It's easier to have lighter maps if we don't have all the extra stuff from a freeroam map. The game still needs to run well for people who don't have flagship systems.

    Then there's lead time. The game really lacks map content, and a few quick race track/rally stage maps would be big for gameplay. I imagine it's a lot faster to make dedicated maps like that opposed to self-contained 16sqkm maps with a little of everything but no focus.
     
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  10. surprisinguser1

    surprisinguser1
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    While I generally agree with you on this one, I think WCUSA does this well. It is a well done racetrack in a fun map. I do like the idea of standalone maps for racetracks more, though.
     
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  11. The Gas Station

    The Gas Station
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    I 100% agree, especially with the performance part, but I think that another point is that for a 2x2 km map (or 4x4, or 1x1, it doesn't matter), there's limited space, and the map has to contain a whole list of features in that limited space. Now, if the map is "Hirochi Raceway", it would make a lot of sense that it's main feature is a raceway. but for "East Coast USA", I'd say it doesn't really make much sense to have a giant raceway.
    Controversial opinion here: I also feel the same thing about West Coast USA [&], I think that the racetrack should've been it's own map and the area taken by the racetrack could better be used for other stuff. That's just my own opinion though, WCUSA is awesome regardless. (I still might make a mod to replace the raceway with more city or forest off-road stuff one day)
     
    #39571 The Gas Station, Feb 28, 2022
    Last edited: Mar 2, 2022
  12. Car8john

    Car8john
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    agreed, it takes up alot fo space for what i always assumed would have been better suited as large airport or maybe sports stadium as the centerpiece, nontheless, the racetrack is pretty cool
     
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  13. YellowRusty

    YellowRusty
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    I think you're very correct in saying that the real problem would not be getting the curves modeled correctly, but getting them to deform in something approaching the proper way.

    You're definitely correct in stating that data is hard to come by - while crash testing supposedly goes all the way back to 1934, it wasn't the institutional affair it is today - U.S. government-sponsored crash tests only began in 1978. Everything before that was either carried out by automakers or independent institutions. Footage of these is hard to find.

    But it's not impossible. It's often just hidden away in a collection somewhere.

    Occasionally an automaker will trot out some photos or even some short video clips to highlight a long history of safety. I think that there could be some valuable data to be found in their archives - I know at least some companies keep a heritage center or museum active. Reaching out to those might be a good start.

    There's also old racing and movie footage to consider. I think out of everything, there might be enough to cobble together enough info to pull from.
     
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  14. McBeamer94

    McBeamer94
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    There's still quite a lot of space in WCUSA for an Airport, at the far West side, behind the new tunnels shown in the picture. New exits could be created specifically for the Airport in these tunnels plus, next to them, there's an obscure on-ramp entering the expressway (just below the yellow circle) which came with the 0.21 WCUSA Update and could be used as the departure road from the Airport.
     

    Attached Files:

    • IMG_20220228_224102.jpg
    #39574 McBeamer94, Feb 28, 2022
    Last edited: Mar 1, 2022
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  15. Koichiro Iketani

    Koichiro Iketani
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    That's interesting, i never noticed those
     
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  16. Car8john

    Car8john
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    yeah, although i always imagined that part would turn into more of a coastal getaway part, i think the signs in the tunnel there that would be for the exit calls it 'Something Beach' or 'Something Palm' or some other warm sounding place
    the one up by the mountains could be possible, or it could lead to some sort of nature park, either way the name would fit
    if it ever did get an airport (call me pessimistic but i doubt it will) i feel it would be on the other side of the city, where the current highway construction is, since its a direct route to and from the city centre using the on/off ramps for the highway, it also would seem to have a good chunk of wide open space there
     
    • Agree Agree x 3
  17. SNFriedM14

    SNFriedM14
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    I could see the layout of the airport being similar to San Francisco, where the runway leads to the ocean. I also would like to see the island used. It could be a mansion district, with bigger houses and some wineries.
     
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  18. McBeamer94

    McBeamer94
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    Yep, I had noticed that obscure on-ramp (and that space overall) right from the first day I played the 0.21! I was heading towards the expressway through the downward tunnel and, as I was exiting it, my vision noticed the K-Rails to the right, right next to the tunnel exit! ;)

    You are absolutely right. Besides, the right exit of the upward tunnel says '⬇️San Amaro↘️' which sounds like a fitting name to a sunny coastal place with a driver's delight mountain trail above it. Plus San Amaro is already marked with a sign at the preceding exit, before the bridge (picture No.2), and 12mi/19.32km seems like a doable distance between the sign and the actual place. And the aforementioned obscure on-ramp can be used as an exiting point from that coastal place.
    The left tunnel exit, on the other hand, says '⬇️Agave Trail⬇️' and it probably goes to the trail starting/ending up just before the turnaround tunnel (which was closed prior to the 0.21 Update) and starting/ending up at the intersection at the back end of the Mount Wallis (aka the drifters' paradise), behind the Raceway.

    Speaking of the Mount Wallis, it seems like it's gonna get its own tunnel exit sometime because there already is a tunnel path for it in the aforementioned turnaround tunnel, marked with the 'Mount Wallis↘️' lit label.
    At this point of this turnaround tunnel, the other way has no labels at all, which makes me wonder about what place in the map could use the opposing side exit.

    The sign you say is about the Caslida Beach and it's on the outside loop road next to the downward tunnel (the downward tunnel has no lit labels in it because it has no side exits). And judging by the fact that it's quite far away from the point shown in the 5th picture (76mi/122.36km), it feels like this is a spot lying at the other end of the map, where you said the Airport could be. And your hypothesis is more logical than mine as that area is massive and underdeveloped. The tunnel of that area, below the Redwood Forest, has no off-ramp coming from the empty part of the expressway and it certainly can have one. The mountains on the opposing side, just outside the Belasco City, can be moved a bit in order to make room for the 'BCIA' (Belasco City International Airport), the Caslida Beach can lie a bit further behind the Airport, the Airport runways can end to that side of the ocean (above the Caslida Beach) and the abruptly ending expressway on that end can be made into a large ring with multiple side exits/entries (BCIA exit/entry, Expressway Turnaround exit, Caslida Beach exit/entry, Belasco City exit/entry - if anything, the Belasco City exit/entry of the ring can replace that small soil/gravel/oil rig turnaround path between the off-ramp of the expressway and the on-ramp of the intersection next to the bridge and the Lens Flare Studios and the small piece of road leading to that on-ramp can become a one-way, just like it was intended to)!

    If anyone knows better, feel free to help us about the current points of the map! ;)
    --- Post updated ---
    That's exactly what I initially imagined although that space seems more appropriate to a small, picturesque costal getaway place with a heavenly road for driver's cars (like Car8John said and I developed the idea a bit further) because it can look great combined with the forest lying there.
    Also yes, the Island has a great potential. It can have some ultra-luxury mansions with wineries, some bus stops, a train terminal, some beaches with ultra-luxury beach houses scattered throughout the rocks on the sea and it can also have a great coastal loop road instead of that small and boring turnaround tunnel spoiling the fun.
     

    Attached Files:

    • Screenshot_2022-03-01-02-07-48-516_comgoogleandroidyoutube.jpg
    • Screenshot_2022-03-01-02-10-09-655_comgoogleandroidyoutube.jpg
    • Screenshot_2022-03-01-02-11-02-013_comgoogleandroidyoutube.jpg
    • Screenshot_2022-03-01-02-37-47-229_comgoogleandroidyoutube.jpg
    • Screenshot_2022-03-01-02-09-38-864_comgoogleandroidyoutube.jpg
    #39578 McBeamer94, Mar 1, 2022
    Last edited: Mar 1, 2022
    • Agree Agree x 5
  19. SNFriedM14

    SNFriedM14
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    You know you’ve got some good speculation when I can’t understand what you’ve said but I know it’s a good idea. I’m going to read that again and then make a map of this hypothetical updated WCUSA. Does anyone happen to have an overview of it?

    PS, if a map were to be remastered, I’d much rather it be Italy. WCUSA is really good, but Italy has issues, most notably trees tending to eat you.
     
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  20. McBeamer94

    McBeamer94
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    Thank you! Refresh your page and have a good read at it, because I just edited it once again to add something extra I hadn't thought up until now! And I'll be waiting for your map! ;)

    I have no request for Italy other than the PBR texture upgrade. ;)
     
    #39580 McBeamer94, Mar 1, 2022
    Last edited: Mar 1, 2022
    • Agree Agree x 1
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