Released Wentward Expansion Pack - Discussion thread 5.8

Everything from a 30FT shorty to a 65FT bendy bus

  1. DaddelZeit

    DaddelZeit
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    I'm not and neither is @Ai'Torror.
    My current objective for this mod is to redo the DT65L's body jbeam as the deformation acts really weird in certain crashes. After that I don't have anything planned for this mod specifically, other than compatibility updates if something were to break.
     
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  2. YortstarGaming

    YortstarGaming
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    if your here about my issue, i got it squared, clear cache via deep clean and clean doup files worked so im not complaining, unknown if the author is stll alive
     
  3. Slugfest

    Slugfest
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    You know, after going long, eventually there's no where to go but...

    up. :)
     
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  4. K.A.R.R.

    K.A.R.R.
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    I would suggest you to add a more Vetter/Mercedes O'305/16SH look liked Body but the Bus should be named ''Wentward/Bruder DT60SH'' why ''Bruder'' bcause Bruder (Brother) is a Body and Chassis manufacturer ''Bruder'' is a Subsidiary of the Etk Group!

    I hope you like my Idea!
     
  5. Kennethrobinette\

    Kennethrobinette\
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    ok apparently any 40 foot buses, even from different mods dont kneel because there isnt a key binding, unless this mod is deactivated, which is strange, but it does work if you have a controller and press the bottom arrow on the left arrow pad (Im not good with xbox controller terminology)
     
  6. DaddelZeit

    DaddelZeit
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    This is very unusual, will look into it.
    UPDATE: The DT40L and all other buses work fine for me:confused:
     
  7. 耀骑士-临光

    耀骑士-临光
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    Is this car bag compatible with the original beamng bus coating?
    Because I have a cool idea to realize!:cool:
     
  8. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    It seems so
     
  9. vincentkanin

    vincentkanin
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    The dt60 is broken
     
  10. 耀骑士-临光

    耀骑士-临光
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    Yes, it's broken
     
  11. DaddelZeit

    DaddelZeit
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    I do not have any issue with it on both the current repo version and my development version.
    If anybody else experiences this issue, please deep clean your cache. If the issue persists, I'd appreciate it if you could send me your log file. (beamng.log in your userfolder: %localappdata%\BeamNG.drive\latest).
    Be aware that this can leak your windows username. If you do not want this to happen, you can either send me a screenshot of the console (~ button) with only "Error" active or just as pure text.
    upload_2022-3-21_14-32-38.png



    PROGRESS!
    I've done some work on the rear jbeam, most of it is done now. Only collision triangles are to be fixed :)
    upload_2022-3-21_14-38-2.png

    I also did some LUA for the rear steering, it now depends on the joint angle rather than the normal steering input.
     
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  12. 耀骑士-临光

    耀骑士-临光
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    The problem is the TL version of this car, but the other one is OK.
    screenshot_2022-03-22_17-13-30.png screenshot_2022-03-22_17-12-27.png
     
  13. DaddelZeit

    DaddelZeit
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  14. DaddelZeit

    DaddelZeit
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    Textures :)
     
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  15. DaddelZeit

    DaddelZeit
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    DaddelZeit updated Wentward Pack with a new update entry:

    Fixes

    Read the rest of this update entry...
     
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  16. PommesPanzer

    PommesPanzer
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    I had the idea, to make a trailer version of the wentward like this:


     
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  17. 1M_Funny_Things

    1M_Funny_Things
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    Good idea
     
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  18. K.A.R.R.

    K.A.R.R.
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    New Wentward Variants!^^



    The Wentward Dte60l with two additional doors on the left side is a variant of the standard DT60l for airports, South American cities and in a version as a track bus for tests at Essen!^^

    And the Version with CNG is the DTc60l!^^
     

    Attached Files:

    • wentward.jpg
    • wentwardrear.jpg
    • wentwarddte60l.jpg
    #198 K.A.R.R., Apr 3, 2022
    Last edited: Apr 3, 2022
  19. Kennethrobinette\

    Kennethrobinette\
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    A CNG wentward bus would be a CT60L.
    Im having problems with controlling the destination signs on the 60 and 65 foot versions. It just shows a full box, like it does when its loading, but that's just stuck on the sign, both the LED and flipdot. And I can't edit it even with the command to change the sign.
    --- Post updated ---
    Also the bellows on both buses have become an undetailed black unlike the realistic old gray they used to be.
    --- Post updated ---
    Alas, the flipdot sign breaking issue seems to have affected every bus.
    --- Post updated ---
    Nevermind- apparently setting a different mod as your default spawn vehicle point breaks the signs on this one, for some reason. The black bellows is still an issue, even after redownloading the mod 4 times
     
  20. DaddelZeit

    DaddelZeit
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    This is correct, however after I did this I realised there are metal parts on the very edges of the bellow. Will fix :)
     
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